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problem with importing the andar project in eclipse

hello,

I'm new to ANDAR and I am facing some error to configure andar in Eclipse 
enviroment. Although this question has been asked earlier in this forum but 
still I couldn't find any answer for it. So please help me.

I followed all the step mentioned but when I import the andar project in 
Eclipse its showing 2 error:
1.The project was not built since its build path is incomplete. Cannot 
find the class file for java.lang.Object. Fix the build path then try 
building this project
2.The type java.lang.Object cannot be resolved. It is indirectly 
referenced from required .class files

please help me...

Thank you
Andy

Original issue reported on code.google.com by [email protected] on 13 Oct 2010 at 5:37

Samsung Galaxy 9000 is lame slow

hi,

andar runs slower on my new galaxy then on my old G1, why is that shouldn't it 
be way faster, because of faster processor etc.
What is the USE_ONE_SHOT_PREVIEW constant for, should it be false or true, what 
does it do ?

Original issue reported on code.google.com by [email protected] on 21 Jul 2010 at 1:43

display white screen

hi

I am a Korean student.So I am not so good at English. So please be good to 
understand my awkward English.

The first to tell you I using the phone is MOTOROLA-XT720, ndk version is 
r3

I finished all step this work :

1. Install the android NDK
2. Make a symlink from your eclipse project folder (should be called 
AndOpenGLCam) to
the ndk apps folder 
4. change line 2 of Application.mk to APP_PROJECT_PATH := $(call my-dir)
3. in the root of the NDK folder run make APP=AndOpenGLCam
4. refesh your project in eclipse
5. If everything went smoothly your libs folder will have the .so files 
that jni needs


also put camera_para.dat and patt.hero files on my sd card.

But on my device is displayed white screen.

How to solve this problem?

please help me

thank you

Original issue reported on code.google.com by [email protected] on 23 Mar 2010 at 3:46

Creating a new app, using AndAR

Hi!
Great project!
I have to create an app for android mobile devices, that recognizes different 
(trained) markers and display a textbox over the marker on the screen (in the 
end, device would connect to a server, collect some data and display that data 
in text box...for each marker different data would be collected from the 
server). It is a project for my faculty...
As I am a newbie in a world of Android app programing and have little 
experience in java also (I know how to create simple apps, not much more...YET! 
:) ), I wold apriciate some suggestions, where to start to stear me in the 
right direction. Would it be possible to take source code from model viewer and 
modify it, so instead of model it would show a textbox? Or should I create new 
app from scratch using AndAR library?
Any help and info is highly appriciated. Thanks in advance!

Have a nice day!
Matic


Original issue reported on code.google.com by [email protected] on 15 Jan 2011 at 12:54

Extending renderer

I'm integrating min3d with AndAR for loading models (OBJ, 3DS...). In order
to do it I've had to extend AndARRenderer and instantiating my own
renderer. There're two changes needed at the code:

1.- AndARRenderer.onDrawFrame shouldn't be final.
2.- AndARActivity (which I also extend) shouldn't override its renderer
attribute (which should have accessors) if it's not null.

Do you think it might be interesting? I'm able to load OBJs and 3DSs now,
which is quite c00l :)

Original issue reported on code.google.com by [email protected] on 4 Jun 2010 at 10:44

HTC EVO, model will not show if phone was horizontal during selection.

What steps will reproduce the problem?
1. Turn phone vertical (upright) when selecting.
2.
3.

What is the expected output? What do you see instead?
Model / Nothing

What version of the product are you using? On what operating system?
Current (downloaded minutes ago) / Froyo, whatever, should be most current

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 16 Oct 2010 at 2:26

help need!! can't play audio(sound file) with AndAR....

Dear Everybody,

I am trying to play a sound file in AndAR program. but it looks some conflict.I 
am trying to follwoing two way to solve conflict.

option :1 

package edu.dhbw.andar.sample;
public class CustomObject extends ARObject {
private Context context;
    @Override
    public final void draw(GL10 gl) {
        super.draw(gl);

       MediaPlayer mp = MediaPlayer.create (this,context.raw.coconut);
    mp.start();
    ......................
    ........................    
        //draw the box
        box.draw(gl);
    }

here the problem is, when marker detct the program is auto exit. I think the 
problem is context.

option 2: 

package edu.dhbw.andar.pub;
public class CustomActivity extends AndARActivity {
    @Override
    public void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);
    CustomRenderer renderer = new CustomRenderer        super.setNonARRenderer(renderer);
        try {
....................................
MediaPlayer mp = MediaPlayer.create(this,R.raw.coconut);
....}

here I used parameter "this" instead of "context" in create function. now 
program not crash/auto exit. But in draw function, how i can execute folowing 
line to play sound?

    public final void draw(GL10 gl) {
        super.draw(gl);
                box.draw(gl);
                mp.start(); 

because in draw function, mp is unresloved as the declaration problem.

So plese help me to solve this conflict/declaration problem to play sound..


Thanks
Rassall

Original issue reported on code.google.com by [email protected] on 18 Aug 2010 at 7:58

AndAR and AndAR model viewer not visible in the market for QVGA devices

Hi,

The applications AndAR and AndAR model viewer are not visible on the market. 

After reading a little on the android documentation I read the market filters 
for QVGA devices all  
applications that explicitely do not declare that are compatible with small and 
low resolutions.

They say that should be necesray to modify the AndroidManifest.xml to declare 
explicitely the 
compatibility with QVGA devices:

<supports-screens android:smallScreens=["true" | "false"] 
                  android:normalScreens=["true" | "false"] 
                  android:largeScreens=["true" | "false"] 
                  android:anyDensity=["true" | "false"] />

I cannot test it on my eclipse because I have problems to mount  the project, 
to make work the 
source code 






Original issue reported on code.google.com by [email protected] on 26 Apr 2010 at 10:09

AndARPong installation problem..plz help...

Dear All,

I am trying to compile the AndARPong project 
(http://andar.googlecode.com/svn/trunk/AndARPong/). After download the 
AndARPong project from trunk, I have add the library (andar.jar)from 
eclipse.Now I can compile without any error. Anyway after compile .apk file 
created which is only 120KB(but in trunk AndARPong apk size is 225KB).I already 
tried to install my apk(120kb) in my Desire phone.it can install but program 
not open.

I don't understand what is the problem here. I download the whole project from 
trunk.

So please help me here to sort out this problem.

thanks

Rassall


Original issue reported on code.google.com by [email protected] on 21 Jul 2010 at 8:06

Trying to create different menu for drawing different object..plz help..

Hi Everybody,

I am trying to create menu for drawing different object in same marker. that 
menas if i switch cube menu it will be drawn cube and if i change menu to 
triangle it will be drawn triangle but in same marker. But I don't understand 
how i can do this. Basically I tried following way to implement menuitem in 
customobject class:

package edu.dhbw.andar.pub;

public class CustomObject extends ARObject {

    public CustomObject(String name, String patternName,
            double markerWidth, double[] markerCenter) {
..............
..............}

    public final void draw(GL10 gl) {
        super.draw(gl);
}
    @Override
    public boolean onCreateOptionsMenu(Menu menu) {     
        menu.add(0, MENU_SCREENSHOT, 0, getResources().getText(R.string.takescreenshot))
        .setIcon(R.drawable.screenshoticon);
        menu.add(0, MENU_SCREENSHOT1, 0, getResources().getText(R.string.takescreenshot1))
        .setIcon(R.drawable.screenshoticon);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {

...........
........

        switch(item.getItemId()) {
        case MENU_SCREENSHOT:
            new TakeAsyncScreenshot().execute();
            break;

        }
        switch(item.getItemId()) {
        case MENU_SCREENSHOT1:
            new TakeAsyncScreenshot().execute();
            break;

        }

class TakeAsyncScreenshot extends AsyncTask<Void, Void, Void> {

{
 box.draw(gl);///should be call box function
}



but its seems no effect when press menu item after program open.

Anybody can help me that how i can implement differet menu item for drawing 
different object in same marker.

Thanks
Rassall 

Original issue reported on code.google.com by [email protected] on 6 Oct 2010 at 5:00

AndAR and AndAR model viewer not visible in the market for QVGA devices

Hi,

The applications AndAR and AndAR model viewer are not visible on the market. 

After reading a little on the android documentation I read the market filters 
for QVGA devices all  
applications that explicitely do not declare that are compatible with small and 
low resolutions.

They say that should be necesray to modify the AndroidManifest.xml to declare 
explicitely the 
compatibility with QVGA devices:

<supports-screens android:smallScreens=["true" | "false"] 
                  android:normalScreens=["true" | "false"] 
                  android:largeScreens=["true" | "false"] 
                  android:anyDensity=["true" | "false"] />

I cannot test it on my eclipse because I have problems to mount  the project, 
to make work the 
source code 




Original issue reported on code.google.com by [email protected] on 26 Apr 2010 at 10:10

Missing "AR" library

Hey!

OpenGLCamActivity crashes. I tracked down the Exception to this line in
MarkerInfo.java:

System.loadLibrary( "ar" );


I guess this is where jni comes in handy. Could you provide some
instructions how to use the generated header files?


Thanks in advance,
Daniel

Original issue reported on code.google.com by [email protected] on 14 Mar 2010 at 3:31

application crash when reopening it (after it is stopped)

What steps will reproduce the problem?
1. Run the application as usual
2. Press home button
3. Rerun application

What is the expected output? What do you see instead?
Application crashes usually when it is reopened. Sometimes it just gives a
white screen

What version of the product are you using? On what operating system?
I am using it with HTC Legend (Android 2.1)

Please provide any additional information below.
When you get out of application (ex by pressing home button), onPause and
onStop functions of the activity are called as normal and camera seems to
be released as it should be. However, when I try to run Camera application
it does not work in that stage (goes back to home) Then if I try to rerun
AndOpenglCam, it crashes immediately.

Original issue reported on code.google.com by [email protected] on 16 Apr 2010 at 5:59

How I can attach source file to existing AndARSimpleProject application?

Dear all,

I have downloaded the source file as .java(txt) for AndAR project from 
following site:

http://andar.googlecode.com/svn/trunk/AndAR/src/edu/dhbw/andar/

Now how i can attach this source file (.java) to existing AndARSample 
project.when i tried to open any classes/function it shows "source not found" 

I already tried to attach source(what i have downloaded).Suppose for 
simplebox() I have attached SimpleBox.java but it shoes the sourc attachment 
does not contain source of the simplebox classes..

So how I can add/attach source file to exitsting andAR.jar file?

Thanks
Jubair


Original issue reported on code.google.com by [email protected] on 10 Jun 2010 at 7:58

Problems getting AndARPong working

Hey folks,

I am creating an Augmented Reality game on the HTC Desire for my university 
honours project, and I am seriously considering using AndAR.

However when trying to get the AndARPong working as part of my research, I have 
failed!

The first error I came across was that I had to include lib/AndAR.jar
So I simply copied the file from another project, 
Is this correct? 

Because I then get an error saying that 
The method arUtilMatInv(double[], double[]) is undefined for the type ARToolkit 

Could someone please reply to this and help me out?

Thanks Euan Hislop



Original issue reported on code.google.com by [email protected] on 1 Dec 2010 at 9:11

Enhance AndAR perfomance

Hi Everyone,

I am interesting of enhance the performances of AndAR. As I read, current AndAR 
version address conversion of the color space of the camera image in order to 
load it as a opengl textture and marker detection.

Is anyone know any other performance bottleneck we can enhance using NDK?

Regards
Amila


Original issue reported on code.google.com by [email protected] on 1 Nov 2010 at 3:40

Very laggy and unplayable on Sony erricson x10

What steps will reproduce the problem?
1. Opening app
2. Play game
3.

What is the expected output? What do you see instead?

It works but is very laggy,the paddle also does not work at all 


What version of the product are you using? On what operating system?

Using the latest version from the market as off 21 October,running on android 
1.6

Please provide any additional information below.

Running on firmware 24 for X10.


Original issue reported on code.google.com by [email protected] on 21 Oct 2010 at 11:09

White Screen

What steps will reproduce the problem?
1. uninstall previous AndAR
2. run newest checkout AndAR
3. white screen, so i reboot the phone and try it again, same result

What is the expected output? What do you see instead?
beautiful white screen

What version of the product are you using? On what operating system?
sdk r5 on windows vista -> htc hero android 1.5

Please provide any additional information below.
the previous version of AndAR do works on my hero, give me a green cude
after i checkout the new version of AndAR and run, it simply give me a
white screen~

Original issue reported on code.google.com by [email protected] on 27 Apr 2010 at 4:05

Attachments:

Facing problem to load texture image in andar??

Dear all,

Last copule of days, I am trying to load a texture image(.bmp) inside andar 
sample project(downlod from trunk) application's coding.but every time white 
texture come to screen on marker.here is my coding for texture:

package edu.dhbw.andar.pub;
public class CustomObject extends ARObject {


    public CustomObject(String name, String patternName,
            double markerWidth, double[] markerCenter) {
        super(name, patternName, markerWidth, markerCenter);

    }

......
.....

    int[]  textureIDs = new int[5];
    private Resources res;

public final void draw(GL10 gl) {
        super.draw(gl);
.....
.....
       gl.glEnable(GL10.GL_TEXTURE_2D); 

        //Enable vertex buffer
        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);


        //Bind our only previously generated texture in this case
        gl.glBindTexture(GL10.GL_TEXTURE_2D, textureIDs[0]);


        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices1.length / 3);
}

        @Override
        public void init(GL10 gl) {



            gl.glEnable(GL10.GL_TEXTURE_2D);

            gl.glGenTextures(1, textureIDs, 0);
            //load the textures into the graphics memory


    Bitmap bm = BitmapFactory.decodeResource(res, R.drawable.image);
    gl.glBindTexture(GL10.GL_TEXTURE_2D, textureIDs[0]);
            GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bm,0);
    gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
    gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);

            bm.recycle();


        }
}

here the object is four square and image will be bind in the four sqaure 
object. the coding can compile and install in phone. the four square draw but 
with white texture.I also add image.bmp in drawble folder. but still same 
result.

please help me to sort out this problem...

Thanks

Rassall

Original issue reported on code.google.com by [email protected] on 21 Jul 2010 at 9:35

svn r122 build doesn't run on N1

What steps will reproduce the problem?
1. check out svn revision 122
2. build
3. run

What is the expected output? What do you see instead?
I was hoping this would be the same level of code from the fix on Friday
for the white/black screen problems. With this level of code launching it
from Eclipse doesn't work. When i launch it from the device itself, i get a
black screen. 
I do see one exception:
05-03 11:50:44.400 E/AndAR EXCEPTION(  438): the camera uses an unkown
pixel format.


What version of the product are you using? On what operating system?
svn from rev 122 compiled on SDK 2.1 on N1


Please provide any additional information below.
attaching logcat.


Original issue reported on code.google.com by [email protected] on 3 May 2010 at 4:56

Attachments:

Information about AndAR?

Hi Dear,

It is great to see AR in Android. I want know some information about AndAR.

1. Is AndAR  open source project? Because I did not find any source code for 
modyfy the library.suppose I want to modify class,add functions,change 
parameter.so how i can do that?.Other open source project like 
artoolkit/artoolkitplus can modfy the library because .src,.h is avalaible.if 
AndAR.jar is the library for AndAR, so how we can recompile/modify this 
library? or it is not open source project?

2. What is the function of .so file under libs folder?

3.how we can add other marker?

thanks 
Rassall

Original issue reported on code.google.com by [email protected] on 9 Jun 2010 at 6:01

Custom models dont load

What steps will reproduce the problem?
1. (i dont know but heres what i do) i open the model viewer
2. tqp on 'Select a model file'
3. browse to my folder with all my obj and the matching mtl files
4. wait for it to load
5. point my phone at the marker
6. look sad cause my rubber ducky didnt appear (ive tryed models from that 
resource site that was posted somewhere)

What is the expected output? What do you see instead?

i expected the models to appear, but i see nothing, i am doing this in portrait 
oriantation as well as horizontal doesnt work

What version of the product are you using? On what operating system?

im using the latest download from the android market on, 2.2 i think thts froyo

Please provide any additional information below.

i hope this can be fixed

Original issue reported on code.google.com by [email protected] on 5 Jan 2011 at 10:42

White screen on SE X10

What steps will reproduce the problem?
1. After the loading process the camera function just loads a white screen
2.
3.

What is the expected output? What do you see instead?
The expected output is awesome augmented reality. What I see instead is
white screen.

What version of the product are you using? On what operating system?
AndAR Model Viewer Version 0.2. the operating system is Android 1.6

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 24 May 2010 at 3:45

Application does not start and bugs the camera also

What steps will reproduce the problem?
1. Start the application
2. Sometimes nothing happens and I need to actually start it again.
3. Screen freezes at the end either way.

What is the expected output? What do you see instead?
I see just blank screen after starting the application. The camera stops 
working properly for other applications also ("Unable to access camera 
hardware"). Worst thing is that this remains even after AndAR uninstall :-/

What version of the product are you using? On what operating system?
Latest from market. On Galaxy S with Android 2.2.1 (multiple versions of 
Darky's ROM)

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 4 Jan 2011 at 11:39

andar model viewer - white screen on motorola droid running 2.1

What steps will reproduce the problem?
1.After the loading process the camera function just loads a white screen
2.
3.

What is the expected output? What do you see instead?
The expected output is awesome augmented reality. What I see instead is white.

What version of the product are you using? On what operating system?
AndAR Model Viewer Version 0.2. the operating system is Android 2.1

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 29 Apr 2010 at 2:14

AndAR with Android 2.2(Froyo)?

Hello Everybody,

Is there anybody try AndAR with Android 2.2 (Froyo)? suppose is it(AndAR) 
working in HTC Desire's Android 2.2(Froyo)?

Thanks

Rassall


Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 8:41

Facing Errors to install AndAR

Dear All,

I am facing some error to configure andar in Eclipse enviroment.
I unzip AndAR to my documents.also download Eclipse Galileo and ADT-
0.9.7.I installed Android 1.6,2.1 version SDK.
When I import the andar project in Eclipse its show 3 error:
1.The project was not built since its build path is incomplete. Cannot 
find the class file for java.lang.Object. Fix the build path then try 
building this project
2.The type java.lang.Object cannot be resolved. It is indirectly 
referenced from required .class files
3.Unable to resolve target 'android-4' until the SDK is loaded

plz help me to solve this errors..I am very much waiting for AR in 
Android..
Thanks
Rassall

Original issue reported on code.google.com by [email protected] on 4 Jun 2010 at 9:26

Hardcoded to 240x160?

Hi Tobias, 

Thanks for porting this code over. 

I'm testing AndOpenGLCam on my new Nexus One. 

It looks like the code is hardcoded to 240x160 in several places. Is this
because of performance? Or just how the original codebase was coded? I
tried to change it to use a much larger preview size, because Nexus One can
do 800x480. 

Also, is it supposed to use the autofocus in the camera? It does not seem to. 

Lastly, I did a test where I counted the number of frames where a marker is
detected vs. number of frames where it is not (by checking cur_marker_id in
the draw() routine).  It seems to detect a marker approximately every 10-20
frames. So I occasionally see the grey box show up for a few frames, but
most of the time I don't see it. 

I test by opening the PDF file on my computer screen, and fill the frame of
the camera with it. 

Should I be getting better results? 

Original issue reported on code.google.com by [email protected] on 13 Apr 2010 at 8:02

how to integrate with Min3d Object ..

What steps will reproduce the problem?
1. i'm try to integrate with min3D open source.
2. i  made a CustomObject4 that impelments ARObject 
3. the CustomObject4 impements Min3d RederActivity Code.

What is the expected output? What do you see instead?
i expected that Min3d Object augmented very well . 
 Min3d Object augemnted. but background is red..  

What version of the product are you using? On what operating system?
android2.0 Gallsy S

Please provide any additional information below.

 i attach Source File and result screen image.

 please.. help me


Original issue reported on code.google.com by [email protected] on 27 Oct 2010 at 5:51

Attachments:

Android phones without dedicated graphics hardware?

Dear All,

I want to know one information about AR in Android. Untill now there is not any 
Android phone released which has 3D hardware/dedicated graphics hardware.As far 
we know Dedicated hardware is very useful & important for rendering object in 
AR specially 3D object.Some Nokia/Iphone/Samsung/SE phone based on 
Symbian/Iphone OS already have dedicated graphics hardware.In these phone AR 
rendering performence is excellence.

So my questions is that how much the good performence(specially rendering 3D 
object) will be AR in Android without dedicated graphics Hardware in phone.I 
want to start AR in HTC Desire(Android).Is HTC desire the right choice for 
AndAR and rendering 3D object smoothlly?

Plz Suggest...

Thanks
Rassall

Original issue reported on code.google.com by [email protected] on 18 Jun 2010 at 2:49

The last version of the svn repository doesn't work

The last version of the svn repository doesn't work in android 1.6 due to
are employed function that are not available in android 1.6. 

List<Size> sizes = params.getPreviewSize(); 
List<Integer> supportedFormats = params.getSupportedPreviewFormats();

Best Regards.

Original issue reported on code.google.com by [email protected] on 5 May 2010 at 3:14

How to open Camera using NDK

Hi All,

I want to replace the camera opening function in ANDAR using NDK code. Does any 
body can help me by guiding me

Thank You




Original issue reported on code.google.com by [email protected] on 27 Oct 2010 at 3:56

Starting several times and closing ANDAR will freeze ANDAR when starting again

What steps will reproduce the problem?
1. Start and close Andar App about 4-6 times
2. The screen will get black and all is frozen
3

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?
Samsung Galaxy S Android 2.1

Please provide any additional information below.

It could be a memory related problem with the ndk, something doesn't seem to be 
cleanup right after activity finishes...

any ideas?

Original issue reported on code.google.com by [email protected] on 6 Oct 2010 at 2:41

AndObjViewer

What steps will reproduce the problem?
1. checkout and run
2.
3.

What is the expected output? What do you see instead?
expected cute Android Mascot, but it faild to run

What version of the product are you using? On what operating system?
sdk 5 -> android 2.1

Please provide any additional information below.
is the AndObjViewer still alive?

Original issue reported on code.google.com by [email protected] on 13 May 2010 at 3:44

Forced to return to the Item Select screen.

What steps will reproduce the problem?
1. After you run application "Android" Item selection
2. Camera turns on and "Android.pdf" show the code.
3. Forced to return to the Item Select screen.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?

Android 2.1 version.. Device is Motorola XT720.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 18 Oct 2010 at 4:18

Same source code(project) two application.....

Hello,

How i can use same source code for 2 application. That menas we install 
AndARSample in the phone. So I want to use same source code(project) of 
AndARSample to install in the phone but different name like AndARSample2. 
Basically every application has own UID. So how i can change the UID/ID number 
of AndARSample application to use same source code/project but different name 
and different UID. 

My phone can install two application (AndARSample & AndARSample1) with same 
source code/project.How I can do this?

Thanks
Rassall


Original issue reported on code.google.com by [email protected] on 21 Jun 2010 at 7:46

How can I disable other marker detection when one model is already visible on a marker

What steps will reproduce the problem?
1. Keep 2 markers in close proximity. Register 2 different models to these 2 
markers. 
2. Now point to one of the marker. The correct model shows up.
3. Now position the mobile camera in such a way that both the markers are 
visible. Now both the models show up, but in my app I want to show only one 
model at a time.

What is the expected output? What do you see instead?
I want to show only one model at a time. I see both the model. I tried add 
visibility listener to unregister the other models but it does not get called 
in latest AndAR code.


What version of the product are you using? On what operating system?
Latest AndAR library.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 25 Nov 2010 at 8:33

HTC desire requires you to force close each time you change model

What steps will reproduce the problem?
1. view 1 model
2. go back and change model
3. try to view it

What is the expected output? What do you see instead?
expect to see new model....it will show camera but it does not detect L thing.
can only be resolved by forcing the app to close in settings, and restarting it.

What version of the product are you using? On what operating system?
andAR model viewer....latest version as of 9 jun 2010
android 2.1 on htc desire

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 9 Jun 2010 at 8:00

how to create markers from images with different size and shape.

Hi All

i created a application that read  different  markers and once the marker 
detected by the application it will display different images. This part is 
woking fine.

My problem is when i'm generating the markers using mk_patt, the marker 
generating application is not reading any color other than BLACK....Is there 
any way to create one  marker with   multiple colors.

Thanks 
Jaivi


Original issue reported on code.google.com by [email protected] on 16 Jan 2011 at 11:44

freeze at initial screen

What steps will reproduce the problem?
1. using

if (Integer.parseInt(Build.VERSION.SDK) <= 4) {
//for android 1.5 compatibility reasons:
try {
camera.setPreviewDisplay(glSurfaceView.getHolder());
} catch (IOException e1) {
e1.printStackTrace();
}
}

from OpenGLCamActivity.java, cause i have an android 1.5 device with me

2. run

What is the expected output? What do you see instead?
- the camera is working
- grey box shows up if the marker is captured
- the screen freeze(with or without the grey box, the screen freeze after
about 1sec) and not refreshing (i'm not sure if i use the right term)

What version of the product are you using? On what operating system?
SDK r5, NDK r3, windows vista, device is hTC hero

is AndOpenGLCam support android 1.5? i jus cant figure out whats going wrong
p/s:im a newbie in android, sorry if i'm asking stupid question.

thanks

Original issue reported on code.google.com by [email protected] on 15 Apr 2010 at 8:27

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