rmex / rmebuilder Goto Github PK
View Code? Open in Web Editor NEW[DEPRECATED] Package Manager (like Aptitude, for Debian) (and project builder) for RPGMaker VXAce
License: Other
[DEPRECATED] Package Manager (like Aptitude, for Debian) (and project builder) for RPGMaker VXAce
License: Other
Cette partie est plus "philosophique" :
Implémenter un outil de feedback pour comprendre les évolutions proposées par les scripts et detecter automatiquement.
Cette feature est très difficile
Recoder l'outil une fois #5 résolu
I added a new script into customPackages (named RingMenu), I used build-dev
but I had the whole script pasted into my project.
I expected it to add a require on the file itself and not adding the whole script.
Actuellement, @mspawn implémente RMEBuilder sans se soucier du travail déjà réalisé dans RME.Sdk.GUI. Il modifie légèrement le code déjà à disposition.
Une fois que la version sera stable, il faudra recoder en utilisant les conventions RME :)
Actuellement, la liste des paquets "officiels" est sur RMEPackages/packages.rb, et le builder V3 utilise RMEPackages-v3.rb.
Dès lors que les tests de #7 sont passés, arrêter le support de RMEBuilder V2 à 100%.
(Une solution serait peut être d'utiliser un nouveau dépot pour le builder V3) histoire de garder le builder V2 fonctionnel et rendre la liste des paquets comme "exclusive".
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