Giter Club home page Giter Club logo

minimig-mist's Introduction

minimig-mist

This is a port of the minimig core to the MiST board.

minimig (short for Mini Amiga) is an open source re-implementation of an Amiga using a field-programmable gate array (FPGA). Original minimig author is Dennis van Weeren.

Amiga was - in my opinion - an amazing personal computer, announced around 1984, which - at the time - far surpassed any other personal computer on the market, with advanced graphic & sound capabilities, not to mention its great OS with preemptive multitasking capabilities.

The minimig-mist variant in this repository has been upgraded with AGA chipset capabilites, which allows it to emulate the latest Amiga models (Amiga 1200, Amiga 4000 and (partially) Amiga CD32). Ofcourse it also supports previous OCS/ECS Amigas like Amiga 500, Amiga 600 etc.

Core features supported

  • chipset variants : OCS, ECS, AGA
  • chipRAM : 0.5MB - 2.0MB
  • slowRAM : 0.0MB - 1.5MB
  • fastRAM : 0.0MB - 24MB
  • CPU core : 68000, 68010, 68020
  • kickstart : 1.2 - 3.1 (256kB, 512kB & 1MB kickstart ROMs currently supported)
  • HRTmon with custom registers mirror
  • floppy disks : 1-4 floppies (supports ADF floppy image format), with normal & turbo speeds
  • hard disks : 1-2 hard disk images (supports whole disk images, partition images, using whole SD card and using SD card partition)
  • video standard : PAL / NTSC
  • supports normal & scandoubled video output (15kHz / 30kHz) - can be used with a monitor or a TV with a SCART cable
  • peripherals : real Amiga mice, real Amiga joysticks, USB keyboards, USB mice, USB gamepads, MIDI in / out
  • could potentially support anything that can be connected to USB (ethernet, RTC, USB Flash, ...)

Usage

Hardware

To use this minimig core on the MiST board, you will at the minimum need an SD/SDHC card, formatted with the FAT32 filesystem, an USB keyboard and a compatible monitor / TV. Joysticks & mouse can be emulated on the keyboard. You will probably want to attach a set of speakers of headphones, a real Amiga or USB mouse and a real Amiga joystick or an USB gamepad. The MiST board is needed too, of course ;)

Software

FPGA core releases can be found here. The latest release available is minimig-mist-1_2. The zip file contains a minimig-mist-1_2.rbf file, which is the FPGA core, and a firmware.upg file, which can be used to upgrade the firmware on the ARM microcontroller (usually, there is no need to upgrade the firmware, unless it is specifically mentioned to do so). Both files should be placed on the root of your SD card. If you want this core to be the default, you need to rename it to core.rbf.

To use the core, you will also need a Kickstart ROM image file, which you can obtain by copying Kickstart ROM IC from your actual Amiga, or by buying an Amiga Forever software pack. The Kickstart image should be placed on the root of the SD card with the name KICK.ROM. Minimig also supports the AROS kickstart ROM replacement.

The minimig can read any ADF floppy images you place on the SD card. I recommend at least Workbench 1.3 or 3.1 (AmigaOS), some of the Amigas great games (I recommend Ruff'n'Tumble) or some of the amazing demos from the vast Amiga demoscene (like State of the Art from Spaceballs).

The minimig can also use HDF harddisk images, which can be created with WinUAE.

Recommended minimig config

  • for ECS games / demos : CPU = 68000, Turbo=NONE, Chipset=ECS, chipRAM=0.5MB, slowRAM=0.5MB, Kickstart 1.3
  • for AGA games / demos : CPU = 68020, Turbo=NONE, Chipset=AGA, chipRAM=2MB, slowRAM=0MB, fastRAM=24MB, Kickstart 3.1 For Workbench usage, you can try turning TURBO=BOTH for a little speed increase.

Controlling minimig

Keyboard special keys:

  • F12 - OSD menu
  • F11 - start monitor (HRTmon) if HRTmon is enabled in OSD menu (otherwise F11 is the Amiga HELP key)
  • ScrollLock - toggle keyoard only / mouse / joystick 1 / joystick 2 emulation on the keyboard (direction keys + LCTRL)

Issues & Bug reports

All issues for this project are tracked on this repository's Issues page.

If you are a Github user, you can report any issues or bugs directly here.

In case you don't have an account, you can use this link.

Development notes

All development on this repository is done on the dev branch, or a branch forked from dev. Master branch contains only release-ready, stable changes. All stable releases are tagged with a tag minimig-mist-release_version.

See Changelog here.

See TODO list here.

Building minimig-mist from sources

  • checkout the source using this link (or alternatively, download source zip file)
  • download / install / build an ARM GCC toolchain (install script here, or alternatively, download an already build arm-none-eabi-gcc package for you operating system - requires support for ARM7TDMI)
  • download / install Altera Quartus II (latest supported version for Cyclone III FPGA device used on the MiST board is 13.1; I'm still using version 10.1SP1)
  • if you are using linux and have the $PATH variable properly set up, you can use the Makefile in the root of the project, otherwise build the ARM firmware using your favourite tool / GUI (firmware is in fw/mist), and build the core using Quartus GUI (project file in fpga/mist)
  • place the firmware.upg & minimig-mist.rbf files on the root of your SD card (optionally, rename minimig-mist.rbf to core.rbf to make it the default core)
  • don't forget to place kickstart ROM of your choosing on the root of the SD card (these are still copyrighted, so either copy the ROM from your real Amiga, or buy AmigaForever)
  • place some ADF (floppy disk images) of your favourite games / demos / programs on your SD card
  • optionally place minimig.bal, minimig.art & minimig.cop files on the root of your SD card for a nice bootup animation
  • enjoy minimig! :)

Sources

This sourcecode is based on my previous project (minimig-de1), and it continues from there. It was split into a new project to allow changes that would never fit in the FPGA on the DE1 board.

Original minimig sources from Dennis van Weeren with updates by Jakub Bednarski are published on Google Code.

Some minimig updates are published on the Minimig Discussion Forum, done by Sascha Boing.

ARM firmware updates and minimig-tc64 port changes by Christian Vogelsang (minimig_tc64) and A.M. Robinson (minimig_tc64).

MiST board & firmware by Till Harbaum (MiST).

TG68K.C core by Tobias Gubener.

Links & more info

My page somuch.guru.

Further info about minimig can be found on the Minimig Discussion Forum.

MiST board support & other cores on the MiST Project Page.

License

Copyright © 2011 - 2016 Rok Krajnc ([email protected])

Copyright © 2005 - 2015 Dennis van Weeren, Jakub Bednarski, Sascha Boing, A.M. Robinson, Tobias Gubener, Till Harbaum

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

minimig-mist's People

Contributors

rkrajnc avatar vancv avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

minimig-mist's Issues

User Bug Report

Submitter: Salvador Perugorria Lorente
Email: [email protected]

minimig-mist release: (which build number are you using) minimig_aga_20150518_r1057.rbf

firmware version: (which firmware version are you using) firmware_150417_r1029.upg

kickstart version: (which kickstart version are you using) Kickstart 3.1  500/600/2000

chipRAM: (how much chip memory are you using) 2 MB

fastRAM: (how much fast memory are you using) 22 MB

slowRAM: (how much slow memory are you using) 0 MB

game / demo: (the name of the buggy program, please be exact, preferably with exact name / WHDload ver., TOSEC release name, etc) X-Treme Racing - WHDLoad Version (http://whdownload.com/games/Update-2013-02-24/XTremeRacing_v1.1_AGA_0164.lha) and TOSEC (  XTreme Racing v1.0 (1995)(Silltunna Software)(AGA)(Disk 1 of 3) )

other system tested: (on which other system with preferably exact same config did you also test the program - WinUAE, FS-UAE, real Amiga, etc) WinUAE, Amiga 1200, Amiga CD32

description of the problem: (describe what is the problem with the program) Bad colours on title screen and menus, massive graphic corruption on non-dithered graphic modes, mad-silly AI of enemy cars when using 68020 rutines instead of Blitter ones.

minimig - Shadow Of The Beast freezes

https://code.google.com/p/mist-board/issues/detail?id=15

What steps will reproduce the problem?
1.
load Shadow of the Beast - none of available cracked versions work
2.
Go to the well (to the right)
3.
Game freezes.

What is the expected output? What do you see instead?
Game should not freeze.

What version of the product are you using? On what operating system?
latest minimig core, latest firmware, independent on kickstart version.

Please provide any additional information below.
I have no idea does the game work under minimig or not.

scandoubler_disable=1 not applied before kickstart.

Hi,
It looks like scandoubler_disable=1 option from mist.ini is not applied till kickstart loaded.
So, banner with minimig animation and core info looks unsync'ed if i connect to scaler with RGBS-only support.

Version info?

Maybe I am missing something, but I cannot find any way to tell from within the core, what version of the core that is running - a simple version string somewhere (f.ex 1.2) and build number (if there is such a thing) would be nice.

[Feature req.] Amiga: Mapping Joystick to Keyboard

https://code.google.com/p/mist-board/issues/detail?id=31

Hi guys,

I hope to receive my MiST in a couple of days. Very exciting project, thanks! I have a feature request even before actually owning the device:

Is it possible to implement some sort of Joystick-to-Keyboard-mapping? E.g. map the joystick directions of a digital joystick to the keyboard, maybe to the numpad, and the "Fire" button to one of the Ctrl-Keys? Something like in WinUAE - disable the Amiga numpad and use the numpad of the "host keyboard" as joystick.

Best regards and thanks in advance!
Lothar

Hardfile not working?

HI all, new to this so bare with me :)

I have tried various sd cards and minimig-cores from 50.50 - 1.0 (and newcpu version), always gets checksum error on the hardfile partition installing a clean workbench.
img_0028

and after numerous times trying to install ClassicWB (same checksum errors), once booted it's corrupted?

img_0027

I even tried my A1200 hdf(RDB) that i created from my real A1200 HDD, same checksum errors trying to access them.
but demo's and game adf files are fine, so i don't think my mist unit is faulty. (only got it today so brand new :) )

any ideas?

Thanks
Al.

Help needed getting off the ground...

Many folks here are running happily, so I have no doubt it's possible, but I'm a bit stuck. I could be thick, or there could be a subtle step (or dependency) either missing or implied (and thus obvious to some, but not me).

I have a brand-new (as of Nov 2015 MIST),
my SDCard is FAT32'd, and has the following files:

  • core.rbf - from minimig1.1
  • kick.rom - version 3.1, from my Amiga Forever purchase, transferred from my Android phone
  • HRTMON.ROM, from minimig1.1
  • minimig.art, minimig.bal, minimig.cop also from minimig1.1
  • ... and a directory full of the Workbench diskettes.

When I boot, I get the spinning ball miniMIG prompt, with the configuration identified:

CPU: 68020
Chipset: AGA
Memory: CHIP: 2.0 MB, FAST: 24.0 MB, SLOW: none

I've tried attaching workbench diskettes, games, etc. to df0:, but when I exit the popup menu, the screen stays black, and nothing else happens.

I've been able to get NES and Mac Classic going, so have had some success, but feel pretty clueless here. Any help (and fixes to the documentation if needed) would be welcome - thanks!

One other detail, in the FW&Core screen, it says ARM s/w ver. ATH150715

Minimig core crushes Workbench 3.1 Install Disk

https://code.google.com/p/mist-board/issues/detail?id=32

What steps will reproduce the problem?

  1. Create empty hardfile and mount it
  2. Boot MiST from Workbench 3.1 (Install) Disk
  3. Partition hard drive with HDToolbox
  4. Reboot the virtual Amiga after partitioning
  5. Amiga throws checksum error at around block 885 of Workbench Install Disk

What is the expected output? What do you see instead?
Simulated Amiga reboots fine and doesn't throw an error on Workbench Disk 1. I tested the same empty hard file and the same ADFs on the latest WinUAE - no problems at all.

What version of the product are you using? On what operating system?
Latest Firmware and core
Kickstart v3.1 r40.63
Workbench 3.1 (tested with Commodore and ESCOM disk sets)
HDF created by latest WinUAE and a zeroed file

Please provide any additional information below.
I attached the working ADFs and the ADFs after using them in MiST. Maybe someone might find out what went wrong. My SD-Card is working, I checked it using h2testw. Saving on floppy images generally works, I could save and load a game on it's save disk.

UFO Enemy Unknown AGA

firmware version: tested on all releases
kickstart version: 3.1
chipRAM: 2mb
fastRAM: 24mb
slowRAM: 0.0mb
game / demo: UFO Enemy Unknown AGA (WHDLoad and floppy version)
description of the problem: Corruption graphics earth globe on "geoscape" in game.

Incompatibility with Crionics Neverwhere demo

minimig-mist release: 20160224
firmware version: ATH160626
kickstart version: 1.3
chipRAM: 0.5
fastRAM: 0
slowRAM: 0
game / demo: Crionics Neverwhere demo
other system tested: FS-UAE
description of the problem:
The demo freezes about 2 seconds after starting (displaying the rotating pyramid)

User Bug Report

Submitter: Grzegorz (Gregory)
Email: [email protected]
minimig-mist release: probably 1.3.
firmware version: 150524
kickstart version: 40.68
chipRAM: 2MB
fastRAM: 24MB
slowRAM: 0
game / demo: James Pond 3 AGA WHDLoad 18.1
other system tested: No problem on WinUAE
description of the problem: problem with scrolling

User Bug Report

Submitter: Andy Bailey
Email: [email protected]
minimig-mist release: 1.1 (minimig-mist-1_1_20150910.rbf)
firmware version: 150910
kickstart version: 40.68
chipRAM: 2MB
fastRAM: 24MB
slowRAM: 0
game / demo: Workbench main screen, also noticed issues when running Ork (various versions tested)
description of the problem: Graphical offset when using ECS or AGA modes as follows.
ECS - when booting Workbench I load AWS (Amiga WorkStation) during bootup. In ECS mode there is a vertical bar of colour 1 pixel wide on the left hand side while AWS is displayed (the bar is the same colour as the AWS background). Similarly at the WB screen there is a single bar at the left had side where the colours are wrong. This disappears when running a game (I've used Ork as an example)
AGA - No issues with AWS, and Workbech is also fine. Ork however shows a line of colour on the right hand side during the Intro screen. I assume that the intro is dual playfield, and it looks like one playfield is offset by one pixel - the colours within the line change, and I think it's the right most line of the rear playfield showing through.

I can provide pictures if necessary.

User Bug Report

Submitter: Newsdee
Email: [email protected]
Hi,

If you're looking for games with issues in colrors I've found Body Blows, Body Blows Galactic, and Rise of the Robots.

I think it's the TOSEC version; all of them used WHDLOAD with RAM settings maxed out and 68020 as CPU. KS is the .68 version (pretty standard I think)

Using latest AGA core with latest firmware.

Thanks,
Newsdee.

Can't save configurations

I can use the core perfectly, but for some reason configurations never get saved :| I'm using an 8GB SDHC card.

Can I create the files by hand somehow? If so, how?

Thanks for any help!

User Bug Report

Submitter: Kristof
Email: [email protected]
Hi!

Sorry for my bad english. I have a question. I really like your Amiga AGA core for the MIST, but ich want to use more than 2 HDF at once. Can you make that possible?

Thank you!

Kristof

www.mist-fpga.net

User Bug Report

Submitter: Grzegorz (Gregory)
Email: [email protected]
minimig-mist release: R1057 (I made a mistake previously and writing about board revision)
firmware version: 150524
kickstart version: 40.68
chipRAM: 2MB
fastRAM: 24MB
slowRAM: 0
game / demo: Banshee AGA WHDLoad 18.1
other system tested: No problem on WinUAE
description of the problem: game normal loading, disappearing graphics on both sides screen, image shifted in right, crashing.

Minimig's reset and freeze keys don't work

https://code.google.com/p/mist-board/issues/detail?id=5

What steps will reproduce the problem?

  1. Boot minimig
  2. Press ctrl-lalt-ralt
  3. Press ctrl-break (with enabled AR3 and AR3.ROM in SD root)

What is the expected output? What do you see instead?
ctrl-lalt-ralt should reboot the amiga according to minimig docs (same as ctrl-amiga-amiga on a real amiga)
ctrl-break should activate the AR3 freezer (if enabled and ROM present)
However, the keys don't seem to have any effect.

What version of the product are you using? On what operating system?
Kick 1.3 and 3.1. Minimig core from R134.

User Bug Report

Submitter: cplnobby
Email: [email protected]
minimig-mist release: minimig_aga_20150518_r1057
firmware version: firmware_150524_joystick_hat
kickstart version: 3.1
chipRAM: 2MB
fastRAM: 4MB
slowRAM: 1.5MB
CPU: 68010
GFX: OCS-A500 NTSC

game / demo: F-19 Stealth Fighter V2.0 (16.11.08, done by JOTD) (F19StealthFighter_v2.0_0117)
WHDload 18.0

other system tested: WinUAE, real A1200 w/68030@40 128MB

description of the problem: Game crashes after playing for a bit, takes at least 10-15 minutes before crash usually. Starting a mission on training and setting autopilot and letting the plane fly itself for some time will usually show it. More than one mission may be required.

Sometimes screen display is just completely trashed with game crash, sometimes crash to WB ex. (Exception "Line 1010 Emulator" ($20) at $20E80 occurred)

User Bug Report

Submitter: Salvador Perugorria Lorente
Email: [email protected]

* minimig-mist release: minimig-mist-1_2
* firmware version: firmware_160123.upg
* kickstart version: Kickstart v3.1 rev 40.68 
* chipRAM: 2
* fastRAM: 24
* slowRAM: 0
* game / demo: WHDLoad (http://www.whdload.de/whdload/WHDLoad_usr.lha, last version, registered) games.
* other system tested: WinUAE using my old A1200 Config (68030 50 MHz, 64 MB RAM, exact timings)
* description of the problem: Too many OCS-ECS (1000-500-600) games launched with WHDLOAD now run out of sync, too fast, so they are unplayable because the speed of graphical problems. Examples: Sidearms, Space Harrier, Shinobi, Soldier of Light, Street Fighter II, R-Type II. This problem is not present on minimig-mist-1_1_20160125.rbf. According to some users it seems to be AGA related. It's like when you use WinUAE with JIT enabled and no correct timings.

Jim Power ADF crashes (while it works on a regular Minimig)

https://code.google.com/p/mist-board/issues/detail?id=11

  • What steps will reproduce the problem?
  1. Boot as an A500, 68k, 512Kb ram, KS 1.3 and load any ADF dump of Jim Power
  • What is the expected output? What do you see instead?

It crashes after the "map" screen (black screen, random sounds...)

  • What version of the product are you using? On what operating system?

Several versions of the ADF dump of the game found. KS 1.3 (and 2.0). Configuration as close to a real A500 as possible.

  • Please provide any additional information below.

This game actually works properly with the ADF version on a regular Minimig (but not a MiST with the Minimig core (20130823). The WHDLoad version works though (apparently not 100% of the time however). As this is IMO a major title, I thought it was relevant to report the problem here. I hope this is the right place :-)

User Bug Report

Submitter: Richard
Email: [email protected]

minimig-mist release: AGA 1.0
firmware version: latest release from github website as of today
kickstart version: 1.3
chipRAM: 512kb
fastRAM: 0
slowRAM: 512kb
game / demo: Rainbow Islands (1990)(Ocean)[cr SCX][t +8 Flashtro]
other system tested: WinUAE - works corrently in WinUAE

description of the problem: When the flashtro menu displays on screen the mouse does not respond correctly and jumps straight to the first and last cheat option. Selecting Off or On takes holding down mouse buttons and dragging the mouse until it may randomly select start game or the first cheat only.

This happens to all games that use flashtro trainers, the minimig code has some fix for this but seems to not be working with the current AGA build.

2008-07-28 - JB - USERIO - added JOYTEST register to make it compatible with ALPHA1/SIRIAX flashtro/trainer - No longer working

User Bug Report

Submitter: W.M. Kunst
Email: [email protected]
minimig-mist release: ATH150715 (don't know if this is good - I see this in the OSD-menu by FW&Core).
•firmware version: ATH150715
•kickstart version: 3.1
•chipRAM: 2MB
•fastRAM: 24MB
•slowRAM: 0MB
•game :SLAMTILT: It loads, but when choosing table, i got a white screen. Tested with WHDLoad version and original HD version.
TurricanII: It runs, but with all nasty blitters and enemys are fading and such. No good graphics.
•other system tested: WinUAE: both games are running good.
•description of the problem: Described as above.

  • Another MAJOR problem:
    When turning the MIST on it boots fine into WorkBench 3.1 or 1.3, but with USB mouse & USB keyboard attached,
    both mouse and keyboard freezes. The same happens with original Amiga mouse. Only solution is to reset the MIST
    with the reset button or plug the mouse out and in again.
    This is really anoying and is a MAJOR problem.

Regards,
Wilfred Kunst

User Bug Report

Submitter: Chris
Email: [email protected]
minimig-mist release: AGA r1057
firmware version: ATH150417
kickstart version: 3.1
chipRAM: 1mb
fastRAM: 24mb
slowRAM: 0.5mb
game / demo: Lotus III (WHDLoad)
other system tested: Works with Minimig AGA r570, WinUAE, FPGA Arcade
description of the problem:

With the latest cores (anything after r570), Lotus III crashes on launch without getting to the WHDLoad popup. The graphics become corrupted (you can just about see it's still on the Workbench screen), requiring a reset.

Thanks,
Chris

User Bug Report

Submitter: Robert
Email: [email protected]
minimig-mist release: 1.3
Minimig-ARM: ARH160221
firmware version: v1.2
kickstart version: 3.1
chipRAM: 2
fastRAM: 24
slowRAM: 0

Youtube: Sanity - Roots 2.0 - https://www.youtube.com/watch?v=MNpsTbZUWr0
ADF file: http://commodore.ninja/downloads/amiga/demos/Roots_Sanity_ADF.zip

The scene that starts at 1:45 has some sort of graphical abnormality in it. I have tried it with the latest WHDload and the ADF file included in Tosec and the same results appear.

Regressions in minimig AGA core from january 2015 (r763)

https://code.google.com/p/mist-board/issues/detail?id=35

It looks like there are efficiency problems with this core (aga core from november 2014 works fine). Problems can be observed even in OCS and ECS chipsets, so they are not connected directly with AGA.

What steps will reproduce the problem?

Run Kefrens demo (desert dream - http://ada.untergrund.net/?p=demo&i=60)
This is old demo for A500 (OCS chipset - nothing extraordinary).
You have to wait quite long, because at the beginning everything works fine. First problems you can notice on green-white-orange scroll - it looks like some frames are skipped, then some effects works more or less fine (sometimes with frame skips) and then demo reaches "sine dots part with 12000 dots" and it cannot go any further - music plays and thats it.

I've also notices simillar problems with other demos (I don't remember names). Mainly you can notice frame skips - it looks like simulation is slower than original amiga (A500) in some cases !!!

I use MIST with newest firmware, so it shouldn't be connected with firmware version.

Previous version of AGA-enabled core still works fine, so it looks like "enhancements by Alastair M. Robinson" added this.

Incompatibility with Budbrain Megademo (Introduction)

minimig-mist release: 20160224
firmware version: ATH160626
kickstart version: 1.3
chipRAM: 0.5
fastRAM: 0
slowRAM: 0
game / demo: Budbrain Megademo
other system tested: FS-UAE
description of the problem:
The demo freezes and crashes and reboots the machine about 55 seconds into first "Introduction" sub-demo, immediately after the text "Was Sabbening Dudes!" scrolls off the left edge of the screen.

Issues with X-Out - Core crash

minimig-mist release: AGA 1.1
firmware version: latest release from github website as of today
kickstart versions: 1.2, 1.3, 2.04
chipRAM: 512kb
fastRAM: 0
slowRAM: 0 & 512kb
game / demo: X-Out (1990)(Rainbow Arts)(Disk 1 of 2)[cr PNA][t +2 PNA]
other system tested: WinUAE - works correctly in WinUAE with Kick 1.2 and 512kb CHIP only

description of the problem: When loading the game after the group scene demo the yellow core light flashes constantly and then the MIST needs to be hard reset to work correctly.

Kick 1.2 + 512KB Chip only: After the scene demo and you click left mouse button to continue the guru errors comes up on screen and the whole MIST freezes and comes up with a minimig OSD error: Error: WriteTrack Code: #27

With kick 1.3 and 2.04 with 512 or 512+512 The core light keeps flashing and may just reset or the MIST becomes unresponsive and the core needs to be hard reset. One time it even made a long tone noise with a blank screen.

Tried different copies of the same game and all replicate the same bug.

Thanks,
Ricky2u

Fire & Ice - AGA version

firmware version: ATH150622
kickstart version: 3.1 or 3.0
chipRAM: 2mb
fastRAM: 24mb
slowRAM: 0.0mb
game: Fire & Ice WHDLoad AGA CD32 v2.2 or two ADF version [cr LSD] and [cr Vikings]
WHDLoad version: 18,1
description of the problem: Game freeze few seconds after loading. The same problem on ADF floppy version.

User Bug Report

Submitter: Robert
Email: [email protected]
minimig-mist release: 1.3
Minimig-ARM: ARH160221
firmware version: v1.2
kickstart version: 3.1
chipRAM: 2
fastRAM: 24
slowRAM: 0

WHLoad: N/A

Demo: Love from Fairlight. (http://www.pouet.net/prod.php?which=409)

  1. 2:20 into the Demo when Cube Phong Twist appars a strange line on the right side of the cube appears ...
    2, 4:50 when some fractals should be shown we just get a blue/green screen and then the demo automatically continues after a while.

User Bug Report

Submitter: Salvador Perugorria Lorente
Email: [email protected]

minimig-mist release: minimig_aga_20150518_r1057.rbf

firmware version: firmware_150417_r1029.upg

kickstart version: Kickstart 3.1 500-600-2000

chipRAM: 2 MB

fastRAM: 22 MB

slowRAM: 0 MB

game / demo: (the name of the buggy program, please be exact, preferably with exact name / WHDload ver., TOSEC release name, etc) Street Racer ADF http://www.amigafuture.de/downloads.php?view=detail&df_id=5028

other system tested: (on which other system with preferably exact same config did you also test the program - WinUAE, FS-UAE, real Amiga, etc) Amiga 1200

description of the problem: (describe what is the problem with the program) Demo mode works well, but in game, game is absolutelly slow and nearly unplayable

Graphic glitches

hello,
i have a bug report, config:
latest build (1.2)
kick3.1 (and kick1.3)
24mb fast, 2mb chip
ecs/aga
68020/68000
game: Turrican 2 (whdload, registered user)

game start normally title screen appear to be right,
but when you begin to play screen fill with small lines

aibb crash

Hello i use minimig aga v1.1 and latest mist firmware, i'm not able to make a module with aibb. With only 4mb of fast ram i was able to make a module but strange things happens:
The lower half of beachball was really glitched, with 4mb showconfig report 4mb of 16bit ram but aibb report presence of 32bit ram..
Aibb always hang randomly in one of the floating point test (except beachball)

No support for other filesystems minimig AGA (PFS3 file system)

https://code.google.com/p/mist-board/issues/detail?id=29

What steps will reproduce the problem?

  1. Set image as hdd img - not hdd filesystem otherwise only the image is reconized as 1GB. Install PFS3 file system on HDD image
  2. Format the drive
  3. Reboot

What is the expected output? What do you see instead?
After reboot he drive is not regonized. Error in direct access/

What version of the product are you using? On what operating system?
Mist latest aga core kickstart 3.1

Please provide any additional information below.
Gailing at drive direct access

Lo-res screen rolled to the left

Hello!
configuration: mist with lastest firmware/core (1.2 fix). 68020, AGA, 2MB CHIP, 24MB FAST, KICK 3.1, TURBO=none >>> 15 KHZ output <<<

how to clearly see this bug in action:

Execute Deluxepaint and open a 320x256 at any colours deep. (i tested 32 and 256 colors)
Draw a vertical line at the far left of the screen, you will see the same line appear to the far right of the screen, the line you draw an the left looks very thin (like half pixel wide)

the interesting thing is that there is something wrong with OCS/ECS chipset too, but this time it happen on HIRES screens and in the opposite way:
to see this one in action, boot to workbench and open any window. then move the window to the rightmost possible and you will see last pixel column of the window displayed on the far left of the screen.
i can provide pictures if you want
Juri

HELP key missing?

i do not know if this is (reported) bug or not but i wasn't able to find any informations.

•firmware version: Latest
•core version: Latest
•kickstart version: any
•chipRAM: any
•fastRAM: any
•game :Damocles
•other system tested: WinUAE: working, HELP KEY is mapped on PAGDOWN key.
•description of the problem:
Damocles require pressing HELP KEY to access load/save menu, but after pressing ALL keys on keyboard nothing happended, double checked with KME (http://aminet.net/package/util/misc/kme)
and it appear that HELP key is never pressed.. if it have a keycode i could remap to some other keys (like winuae i would use PAGDOWN key) but i do not know the keycode.

EDIT: i noticed that keypad keys " [ " and " ] " are apparently not mapped too
thanks
Juri

Instability after loading a saved configuration

I can boot MIST in it's default configuration (whatever that configuration is KS3.1, KS1.3 any memory configuration) and it works as expected, but if I load an alternate configuration, or even the same default configuration (that I was just running with no issue), if I touch the space bar or return key, after a few seconds, the MIST will reboot. After it reboots, touching space or return will reboot it again. It just silently reboots. There's no guru, and no unusual lights on the MIST.

The really odd thing is that when it's just rebooted in this state, if I press the middle button on the MIST or F12, nothing will happen for the first two presses of either, but on the third press, the menu will come up as normal. Once this happens, pressing space or return will no longer cause the MIST to reboot and the MIST seems to act normally for the rest of that session.

I'm running the latest 1.2 core with the latest firmware.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.