This is a (temporary?) fork of dimgui, the D port of the imgui OpenGL GUI library.
Homepage of the original dimgui: https://github.com/d-gamedev-team/dimgui
dimgui is an immediate-mode GUI library.
- Simple text input widget
- Minor bugfixes
- Depends on Derelict for OpenGL instead of glad-drey.
Use dub to build and run the example project:
# Shows a nice demo of the various UI elements.
$ dub run dimgui:demo
# Shows how to properly handle memory management.
$ dub run dimgui:memory
Note: You will need to install the glfw shared library in order to run the example.
dimgui is used in the following projects:
- dbox - The 2D physics library uses dimgui for its interactive test-suite.
The public API is available in the imgui.api module.
For efficiency reasons imgui will batch all commands and will render the current frame once imguiRender is called. Calls to UI-defining functions such as imguiLabel will store a reference to the passed-in string and will not draw the string immediately.
This means you should not pass in memory allocated on the stack unless you can guarantee that:
- The memory on the stack will live up to the point imguiRender is called.
- The memory passed to the UI-defining functions is unique for each call.
An example of both improper and proper memory management is shown in the memory example.
Run dub alone in the root project directory to build dimgui as a static library:
$ dub
- The original imgui github repository.
Distributed under the zlib license.
See the accompanying file license.txt.