A challenge in open-ended machine creativity and exploration (part of IEEE Conference on Games 2021) based on a Cellular Automata Reinforcement Learning Environment
Hello apertonauts! This is an example of how one might go about contributing to the Carle's Game challenge with a contest submission. This (demo) entry is a simple example of searching for patterns that create moving artifacts under the Morley rules (B368/S245). You'll find a description and a link to the interactive mybinder demo here -> moving_in_morley
Somethings don't work so well. Apparently the modify_doc patter doesn't render anything in notebook on mybinder. See e.g. the Running Bokeh Applications tutorial from bokeh.org.
A High Reward Strategy Employed by a Hebbian Cellular Automaton Policy, Effectively Gaming a Change-in-Center-of-Mass Mobility Reward Across Multiple B3/Sxxx Life-Like Rules.
I would like to take a look into this competition in this years COG contest, but I have trouble getting started.
There seem to be some missing classes/files in the current master branch of the repository and thus unexecutable code. From the commit history I can see, that there should be files / classes in the master branch that are nowhere to be found.
The classes ConvGRNN, CARLA, HARLI and Agent are missing. Affected files are:
notebooks/interactive_evolution.ipynb
notebooks/collaborate.ipynb,
notebooks/evaluation.ipynb,
game_of_carle/agents/toggle.py is missing Agent
To reproduce
Clone the current master branch of the repo and try to execute the mentioned files.