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steamtransport's Introduction

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Steam Transport for Riptide Networking

A transport for Riptide Networking that uses SteamNetworkingSockets.

For a list of other available transports, see the transports section of Riptide's main README.

Dependencies

You must have both Riptide Networking and Steamworks.NET installed and set up before you can use this transport.

Limitations

Only works on platforms supported by Steam.

Donate

Riptide and its transports are 100% free to use, but if you'd like to financially support Riptide's development and get early access to new features, you can do so through GitHub Sponsors.

License

Distributed under the MIT license. See LICENSE.md for more information.

steamtransport's People

Contributors

tom-weiland avatar xzippyzachx avatar

Stargazers

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Watchers

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steamtransport's Issues

Issue when Host Disconnects on Player Hosted

So when doing a player hosted game, if the host disconnects they leave fine, with no issues.
But clients are sometimes stuck in the server and they eventually get timed out which causes them to disconnect.

Tested it with the Player Hosted Demo and the issue still persists.
It seems though if you run one client through Unity and the other through Steam on a separate account/machine the issue doesn't appear. But doing it Steam to Steam causes issues

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