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License: MIT License
JS Game Dev Class
License: MIT License
Let the user enter their initials with their score on the end screen.
Show a list of high scores with initials.
Extra Credit:
The invaders should drop when they reach the left side of the screen.
Killing a mob should give you points.
Points should be shown at the top of the screen.
Shown when the player loses all lives.
Displays a high score.
Player can press a key to restart the game.
When the page first loads, it should show a start screen.
pressing a key should start the game.
Bunkers do not move.
They are made up of 6 pieces (3x2) that can be destroyed by bullets.
Each piece can take a random number of shots between 1 and 3.
There should be three stages of damage, that corresponds to the number of shots it can take.
Several bunkers should be placed between the player and the invaders at the start of the game.
The player should start the game with 3 lives.
If the player is shot:
When the player loses all lives the game is over.
Invaders should speed up every time one is destroyed.
Looks different than the player's bullet.
Damages the player/bunker on hit.
"The UFO (aka Flying Saucer or Mystery Ship) is a ship that will randomly pop up. If a player hits it, they will receive a random number of either 50, 100, or 150 points. However, if they perform the secret of firing 22 shots, then hitting it on the 23rd shot, then on the 15th shot thereafter, they will receive 300 points every time."
It should
Extra Credit:
Invaders should randomly fire at the player.
If the player is hit, he loses a life.
If a bunker is hit, the piece it touched should take damage.
When all the invaders die reset them:
The bunkers should not reset.
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