rinnegatamante / vitawolfen Goto Github PK
View Code? Open in Web Editor NEWWolfenstein 3D port for PSVITA
Wolfenstein 3D port for PSVITA
no audio?
It will be cool to have possibility to use ur0:/ partition as source for data directory - it takes most of the space that homebrew uses, and many users will be glad to have that option
This appears to require custom versions of libraries in VitaSDK, but it doesn't specify which ones. Have tried using versions of each on your github repositories (SDL-Vita, imgui, vitaGL, etc.), managed to successfully compile, but the result does not correctly display video when run. Possible to use submodules to incorporate these for easier setup?
After floor 2 from the first episode, it skips floor 3 and it jumps to floor 4.
After floor 4 it makes you play floor 4 again.
Interestingly, if you die on floor 4 (after playing floor 2) it spawns you in floor 3.
Tested it in both Shareware and Full.
Hello, I recently lost my Vita dev setup, so I can't keep up with new versions, however I was able to add a higher res mode and true analog joystick controls to the last version of vitaWolfen a while back. I think being able to set the virtual screen resolution to 640x302 instead of 320x200, makes optimal use of the vita's resources (it's just low enough to keep 60fps, but looks sharp). Would be nice to be able to select the resolution as an option at launch, but it's just hardcoded in right here
I also set up the joysticks to send analog control data, changes are spread out over a few files, which gives smooth feeling controls. Plus added options to give keys and change joystick sensitivity in the Dear ImGui interface
(comparison)
The changes are very few and simple, so I'm just opening an issue instead of a PR. Thanks for taking a look!
This issue has been discussed here: https://wololo.net/talk/viewtopic.php?f=116&t=46288&start=40#p423179
The game crashes when dying with the debug version from the wololo link above.
Vita is on 3.60 with enso
Wolfenstein (full version) datafiles are from GOG
Core: Wolfenstein 3d Full
-Uninstalled the vitawolfen 1.5 bubble, installed the debug version
-Deleted all contents of ux0:data/vitawolfen, copied just the wl6 files from the GOG release of wolf 3d into that location
-Started new game, all default settings
-Let the first enemy kill me, game crashes
Video: https://youtu.be/FOCo4K29diM
Coredump attached.
psp2core-1532925885-0x00002e2587-eboot10.bin.zip
Thanks Rinnegatamante. If it helps with troubleshooting I'd be happy to send you a gift link for the GOG version of wolf3d/SOD.
Launcher Crashes on Configuration Load
Reproducible by saving then either closing and relaunching and opening a data file. Or by immediately doing load.
The game shareware is good, but once I tried full wolf3d or any other mission pack the controls for shooting don't work and i cant aim left or right
Here's report of another user I found:
But when I enjoy the game, I find a big problem that it can't change your weapons normally:
At the beginning you hold the pistol and when you push the L buttom you will change to the knife,and then
you can never change back by one push!you will have to hold down the L buttom so that you can use your pistol again!
Also ingame music is gone. I found this to be valid to all but the shareware files.
The screen size is also the smallest one and needs to be resized on each start.
Running latest 1.6 version from VitaDB on 3.65 Enso
After a few weeks of playing, my save files names have now disappeared, they're blank, so I have to randomly pick them each time.
Game: Wolfenstein 3D Full
Problem began after starting Episode 2 Operation: Eisenfaust. Not sure if turning vita on/off contributed to problem.
In Vita shell the saves have their names, but they're not showing up in the in-game menu.
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