please note: this is currently not under active development, as I am working on my game engine, Glow, right now. Once Glow will be a bit more fully-featured, I will rewrite this to use Glow
##What's that? Castles is my first real C++ game. It's an indie tower defense game and is in early development right now.
##What to expect? For now, don't expect too much. The graphics are bad (I really can't draw), and only about 2% of the actual game machanics are implemented. But feel free to clone the repo and send me some nice pull requests!
##Still sounds cool, I want to have it! No problem! Just download the repo and run
make all
to compile. You will get an executable that's called castles. Then just run it (I myslef couldn't get it to run by double-clicking, I had to run it with the shell). For now it doesn't create a menu entry. Check the makefile for some other cool make commands, such as compile only, link only, etc...
##What about the dependencies? Regarding the makefile you should be able to make tem up by yourself, but I'm kind and will (try to) list them here (don't cry if I forget one, this might happen due to the active stage of development):
- SDL2 (SDL 1 will NOT work and you will need SDL_image too)
- FTGL (for rendering text in OpenGL)
##Please note, that this game is developed and tested under linux I can not give support to windows and mac users (although the game still should work) to this point, but feel free to test and report any issues to me.