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unity-demos's Introduction

Real-time Daily Demos

These are quick, daily demos.

The aim is to keep things lean, functional & beautiful. Here's an overview of each day project and the processes undertaken.


Principl Brand Curl Creatures 2C

Link

AIM: To create brand textures. Link to project


Curl Creatures 2B

Link

AIM: To create brand textures. Link to project


Architechture from plans

Link

AIM: To create 3D model (Blender) from plan visuals only, no BIM. Link to project


Modeling Sound

Link

AIM: To create a mesh, all materials and textures, from reference images only. Link to project


Audi Capture

Link

AIM: Examples of other projects. Link to projects


Noise Curls

Link

AIM: To generate free flowing particle behaviours. Link to project


Curling Particles

Link

AIM: To generate amorphous particle behaviours and score sound sympathetic to this. Link to project


Ice Shader

Link

AIM: To create a simple ice shader, using Shader Graph. Link to project


Modeling

Link

AIM: Demonstrate simple fundamentals of 3D (Blender) Link to projects


Materials

Link

AIM: Exploring unique materials (Blender) Link to projects


Overview

Link

AIM: To describe my conceptual & technical approach. Link to projects

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