The aim is to keep things lean, functional & beautiful. Here's an overview of each day project and the processes undertaken.
AIM: To create brand textures. Link to project
AIM: To create brand textures. Link to project
AIM: To create 3D model (Blender) from plan visuals only, no BIM. Link to project
AIM: To create a mesh, all materials and textures, from reference images only. Link to project
AIM: Examples of other projects. Link to projects
AIM: To generate free flowing particle behaviours. Link to project
AIM: To generate amorphous particle behaviours and score sound sympathetic to this. Link to project
AIM: To create a simple ice shader, using Shader Graph. Link to project
AIM: Demonstrate simple fundamentals of 3D (Blender) Link to projects
AIM: Exploring unique materials (Blender) Link to projects
AIM: To describe my conceptual & technical approach. Link to projects