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gridwars's Issues

Add features to UIMenu

  • Use features from Hud/Button
    • Button sizes horizontally to fit text
    • Border and fill colors can be set in inspector / programatically
  • Allow UIMenu to be positioned horizontally instead of vertically
  • Allow UIMenu to be anchored on top of the screen instead of in center.

We will use these features for the in game menu

Improve Main Menu

I added a networking main menu with host / join options. I used OnGUI but didn't do any layout ... etc.

We need to add a better looking menu. Ideally it would be easy to change the look and feel.

To bring up the menu, disable single player mode in BattleField.Start

helicopter aiming glitch

sometimes happens when chopper goes behind target and turns around - turret gets stuck in opposite direction to target

In Game Menus

Concede (Q), Show/Hide Keys (K), Change Camera (C)

These should be horizontally aligned across top of the screen.

The ground should be horizontally centered.

rematch

rematch menu option after internet or shared screen match

InnerFlame error

The referenced script on this Behaviour (Game Object 'InnerFlame') is missing!
UnityEngine.Resources:Load(String)
GameUnit:SetupDeathExplosion() (at Assets/GridWars/Resources/GameUnit/GameUnit.cs:594)
GameUnit:SlaveStart() (at Assets/GridWars/Resources/GameUnit/GameUnit.cs:219)
NetworkObject:SlaveStart() (at Assets/GridWars/Resources/Network/NetworkObject.cs:22)
NetworkedGameUnit:SlaveStart() (at Assets/GridWars/Resources/GameUnit/NetworkedGameUnit.cs:56)
NetworkObject:Attached() (at Assets/GridWars/Resources/Network/NetworkObject.cs:48)
Bolt.Entity:Attach()
BoltCore:Instantiate(PrefabId, TypeId, Vector3, Quaternion, InstantiateFlags, BoltConnection, IProtocolToken)
BoltNetwork:Instantiate(GameObject, IProtocolToken, Vector3, Quaternion)
BoltNetwork:Instantiate(PrefabId, IProtocolToken, Vector3, Quaternion)
NetworkedGameUnit:InstantiateGameUnit() (at Assets/GridWars/Resources/GameUnit/NetworkedGameUnit.cs:8)
GameUnit:Instantiate() (at Assets/GridWars/Resources/GameUnit/GameUnit.cs:204)
GameUnitState:InstantiateGameUnit() (at Assets/GridWars/Resources/GameUnit/GameUnitState.cs:72)
Tower:CreateUnit(Vector3) (at Assets/GridWars/Resources/GameUnit/GroundBuilding/Tower/Tower.cs:236)
Tower:SlaveStart() (at Assets/GridWars/Resources/GameUnit/GroundBuilding/Tower/Tower.cs:79)
NetworkObject:SlaveStart() (at Assets/GridWars/Resources/Network/NetworkObject.cs:22)
NetworkedGameUnit:SlaveStart() (at Assets/GridWars/Resources/GameUnit/NetworkedGameUnit.cs:56)
NetworkedTower:SlaveStart() (at Assets/GridWars/Resources/GameUnit/GroundBuilding/Tower/NetworkedTower.cs:7)
NetworkObject:Attached() (at Assets/GridWars/Resources/Network/NetworkObject.cs:48)
Bolt.Entity:Attach()
BoltCore:Instantiate(PrefabId, TypeId, Vector3, Quaternion, InstantiateFlags, BoltConnection, IProtocolToken)
BoltNetwork:Instantiate(GameObject, IProtocolToken, Vector3, Quaternion)
BoltNetwork:Instantiate(PrefabId, IProtocolToken, Vector3, Quaternion)
NetworkedGameUnit:InstantiateGameUnit() (at Assets/GridWars/Resources/GameUnit/NetworkedGameUnit.cs:8)
GameUnit:Instantiate() (at Assets/GridWars/Resources/GameUnit/GameUnit.cs:204)
GameUnitState:InstantiateGameUnit() (at Assets/GridWars/Resources/GameUnit/GameUnitState.cs:72)
GameUnitState:InstantiateGameUnit(Type) (at Assets/GridWars/Resources/GameUnit/GameUnitState.cs:77)
GameUnitState:InstantiateGameUnit() (at Assets/GridWars/Resources/GameUnit/GameUnitState.cs:81)
Fortress:Start() (at Assets/GridWars/Resources/Fortress/Fortress.cs:65)

network error in normal game test

"BoltException: You can't access any Bolt specific methods or properties on an entity which is detached
BoltEntity.get_Entity ()
BoltEntity.GetStateIGameUnitState
GameUnit.get_networkState () (at Assets/GridWars/Resources/GameUnit/GameUnit.cs:600)
GameUnit.get_player () (at Assets/GridWars/Resources/GameUnit/GameUnit.cs:14)
GameUnit.EnemyObjects () (at Assets/GridWars/Resources/GameUnit/GameUnit.cs:243)
Weapon.ClosestTargetableEnemyObject () (at Assets/GridWars/Resources/Weapon/Weapon.cs:152)
Weapon.PickTarget () (at Assets/GridWars/Resources/Weapon/Weapon.cs:133)
Weapon.FixedUpdate () (at Assets/GridWars/Resources/Weapon/Weapon.cs:81)"

Is there an easy way to disable the network code?

end of game bolt error

SendMessage QueueStart has no receiver!
UnityEngine.GameObject:SendMessage(String, Object)
BoltCore:Initialize(BoltNetworkModes, UdpEndPoint, BoltConfig, UdpPlatform, String)
BoltNetworkInternal:__Initialize(BoltNetworkModes, UdpEndPoint, BoltConfig, UdpPlatform, String)
BoltLauncher:Initialize(BoltNetworkModes, UdpEndPoint, BoltConfig, String) (at Assets/bolt/scripts/BoltLauncher.cs:110)
BoltLauncher:Initialize(BoltNetworkModes, UdpEndPoint, BoltConfig) (at Assets/bolt/scripts/BoltLauncher.cs:89)
BoltLauncher:StartSinglePlayer(BoltConfig) (at Assets/bolt/scripts/BoltLauncher.cs:19)
BoltLauncher:StartSinglePlayer() (at Assets/bolt/scripts/BoltLauncher.cs:11)
Network:Start() (at Assets/GridWars/Resources/Network/Network.cs:57)

Tower release broken

Randomly but frequently occurs. Is draining power and items are forever queued. Appears exit trigger never fired. My fix worked but it's been removed.

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