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pong4all's Introduction

Pong4All

The following project was developed for the Distributed Systems class of SDIS in the Faculty of Engineering and University of Porto(FEUP).

The project's purpose is to develop a distributed system application with a P2P and/or client&server format.

Basically, it's a 3D pong game for 2 to 4 players made in Unity3D with C# with a game tracker server made in Java.

Collaborators

Ângelo Lopes, Duarte Morais, Leonel Peixoto and Ricardo Coutinho.

License

MIT

Project

The Pong4All game developed in C# and Java programming languages and playable via Unity3D build (still to come) is a multiplayer(2 to 4 player) 3D pong game with a game tracker server.

Dependencies
Run
About the game

Pong is a two-dimensional sports game that simulates table tennis. The player controls an in-game paddle by moving it vertically across the left side of the screen, and can compete against either a computer-controlled opponent or another player controlling a second paddle on the opposing side. Players use the paddles to hit a ball back and forth. The aim is for each player to reach eleven points before the opponent; points are earned when one fails to return the ball to the other.

More about this here!

pong4all's People

Contributors

ricardocoutinho avatar

Watchers

James Cloos avatar  avatar Leonel Jorge Nogueira Peixoto avatar

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