pf2e-party-sheet-helper's People
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radiotristapf2e-party-sheet-helper's Issues
Addon Overview
It would be nice if the github discussion and/or the foundry package page had pictures and a more thorough description of what each of the features of this module are/do.
Additional Character on Char Sheet is difficult to scroll through.
Party Sheet Helper adds drag targets for other characters on the character inventory. This is a nice feature.
However the characters boxes scroll vertically, even though there is lots of horizontal space. The wasted space is unfortunate. Any possibility to lay out characters in a more space efficient way?
Feature: Allow quickly rolling "other" skills from the Sheet
As mentioned in the Changelog demonstration video, the skills left of the blue perception button aren't rollable buttons. Can you make those rollable buttons? This would help out my players and I if I need them to make blind checks or anything else.
For example, It'd be nice to be able to click "Crafting" and force Fumbus to make a crafting check.
Feature Request: Food and Water, per person, per party
indicate # of days worth of Food and Water that are in inventory per person in the party,
and a separate count for the whole party (i would think party count would include everything in all inventories including stash)
initially only
"Rations" = 1 day,
"Ration Tonic" = 1 day,
"Ration Tonic (Greater)"=7 days
for food
and
Waterskin = 1 day
for water
Who knows what options would be useful later, but at least that would be a good start
Error in Displaying Character Senses in Party Sheet Overview
When mousing the a "Senses" box in the Party Sheet Overview the tooltip displays the system code for low light vision vice simply low light vision. This is repeatable for all characters that have low light vision. Characters were made in Foundry and not imported.
All modules expect PF2e Party Sheet Helper were disabled:
Foundry VTT Version: 11.315
PF2e System Version: 5.12.7
PF2e Party Sheet Helper Version: 0.0.49
Missing tags in module.json
Feature: If PF2e System Proficiency without Level is set to Use Variant Rule
Can you put a check in for if the system setting "Proficiency without Level" is set to "Use Variant Rule", and recalculate the average check accordingly, otherwise when that setting is in play your suggested default DC is too high. Or just have a toggle in your settings to use "DC based on average lvl of party" or not
Create Combat on inactive party creates combate with active party instead
Make damage formula easiler to see
Now when you want to see damage formula, you need to long-tap on "Damage" button.
It may causing draging the item which you don't meant to.
Maybe some easier ways to see the formula so you could roll the real dice for it.
Stamina to Estimate
The module Health Estimate includes a setting called Stamina to Estimate. Can a setting be added to include Stamina in the Health Estimate here too?
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