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pf2e-eidolon-helper's Issues

"Module cannot be enabled due to issues in required dependencies."

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For some reason I'm unable to activate this module, despite having Warp Gate installed and activated (manually).

Foundry Version: 11.308
PF2e version: 5.4.4
Module version: 0.0.2
Warp Gate Version: 1.18.1

Module List:
Active Modules:

Ambient Doors v;
Battlezoo Ancestries: Dragons for Pathfinder 2e by Roll for Combat v;
Better Roofs v;
Break Time v;
Carousel Combat Tracker v;
Combat Enhancements v;
DFreds Droppables v;
Dice So Nice! v;
Dice Tray v;
Drag Ruler v;
Forien's Quest Log v;
Health Estimate v;
Illandril's Token Tooltips v;
Initiative Double Click v;
libWrapper v;
Monk's Active Tile Triggers v;
Pathfinder 2e: Abomination Vaults v;
Pathfinder 2e Reach Templates v;
Pathfinder Token Pack: Bestiaries v;
PF2e Action Support v;
PF2e Character Sheet Skill Actions v;
PF2e Companion Compendia v;
PF2e Dorako UI v;
PF2e Drag Ruler Integration v;
PF2e Exploit Vulnerability v;
PF2e Exploration Activities v;
PF2E Exploration Effects v;
pf2E Extempore Effects v;
PF2e Giveth v;
PF2e GM Screen v;
PF2e Keybind Menagerie v;
PF2e Kitsune of Golarion v;
Pf2E Modifiers Matter v;
PF2e Psychic Amps v;
PF2e Tweaks by Ustin v;
Pings v;
PopOut! v;
Quick Insert - Search Widget v;
Settings Extender v;
Simple Calendar v;
socketlib v;
TheRipper93's Module Hub v;
Tidy UI - Game Settings v;
Token Action HUD Core v;
Token Action HUD Pathfinder 2e v;
Token Attacher v;
Tokenizer v;
Token Mold v;
Universal Battlemap Importer v;
User Latency v;
Warp Gate v;

[bug] Module is reference incorrectly

In the current version, on a fresh install with only CC added, the share HP was not working. Console log reported the following error:
image

Looking at the module JS function, I believe it should be referenced pf2e-eidolon-helper instead of all one word.

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Other parts of the module seem to work, with the hypons, its just when they aren't there it all breaks.

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Can you take a look and put out a bug fix please?

Extend Boost macro defaults to wrong DC

When using the extend boost macro from a level 2 summoner on a level 2 eidolon the DC defaults to 21, instead of the standard difficulty DC for level 2, which should be 16.
Screenshot 2023-09-15 003952

hitpoint linking not working?

When I damage a linked summoner/eidolon, one of them gets hurt, but not the other, indicating the shared hitpoint pool isn't working.

v0.013 on pf2e 5.7.3 foundy v11.313
warp gate 1.19.0 enabled

Effects removed from Eidolon

When an eidolon reaches 0 hit points, it's token gets deleted from the scene as expected. However, all of the effect items present on the eidolon get purged as well, which is not the typical behavior when a token is removed from a scene. This creates some difficulties with effects that are used for tracking cool downs or immunities such as treat wounds or battle medicine.
Screenshot 2023-09-30 111758
Screenshot 2023-09-30 111811

Extend boost focus point usage

Hi

Currently it seems that Extend Boost is using up a focus point on a crit failure - this doesn't appear to be intended as it has no 'Critical Failure' entry per AoN.

Support of runes

  • Your eidolon gains item bonuses to Perception and skills from any magical items that you have invested.

  • Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows. Alternatively, you can Invest a magic weapon (even though magic weapons can't normally be Invested) to share its fundamental and property runes with your eidolon. You share these benefits only while you're holding the weapon, and you can have no more than one weapon invested in this way at a time. In either case, the eidolon gains only the benefits that can apply to its attacks, with the same limitations noted in handwraps of mighty blows.

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