pf2e-eidolon-helper's People
pf2e-eidolon-helper's Issues
Sharing Hero Points between Summoner and Eidolon
Is it possible to have the summoner and the eidolon share the summoner's hero points?
I am asking specifically about when you right-click a roll to reroll using a hero point.
Thanks.
"Module cannot be enabled due to issues in required dependencies."
For some reason I'm unable to activate this module, despite having Warp Gate installed and activated (manually).
Foundry Version: 11.308
PF2e version: 5.4.4
Module version: 0.0.2
Warp Gate Version: 1.18.1
Module List:
Active Modules:
Ambient Doors v;
Battlezoo Ancestries: Dragons for Pathfinder 2e by Roll for Combat v;
Better Roofs v;
Break Time v;
Carousel Combat Tracker v;
Combat Enhancements v;
DFreds Droppables v;
Dice So Nice! v;
Dice Tray v;
Drag Ruler v;
Forien's Quest Log v;
Health Estimate v;
Illandril's Token Tooltips v;
Initiative Double Click v;
libWrapper v;
Monk's Active Tile Triggers v;
Pathfinder 2e: Abomination Vaults v;
Pathfinder 2e Reach Templates v;
Pathfinder Token Pack: Bestiaries v;
PF2e Action Support v;
PF2e Character Sheet Skill Actions v;
PF2e Companion Compendia v;
PF2e Dorako UI v;
PF2e Drag Ruler Integration v;
PF2e Exploit Vulnerability v;
PF2e Exploration Activities v;
PF2E Exploration Effects v;
pf2E Extempore Effects v;
PF2e Giveth v;
PF2e GM Screen v;
PF2e Keybind Menagerie v;
PF2e Kitsune of Golarion v;
Pf2E Modifiers Matter v;
PF2e Psychic Amps v;
PF2e Tweaks by Ustin v;
Pings v;
PopOut! v;
Quick Insert - Search Widget v;
Settings Extender v;
Simple Calendar v;
socketlib v;
TheRipper93's Module Hub v;
Tidy UI - Game Settings v;
Token Action HUD Core v;
Token Action HUD Pathfinder 2e v;
Token Attacher v;
Tokenizer v;
Token Mold v;
Universal Battlemap Importer v;
User Latency v;
Warp Gate v;
[Bug] Spellcasting Matching not Working
As title, spellcasting bonus isn't applying over to eidelon
Drained for Eidolon does not give the eidolon -1 to constitution based saves.
[bug] Module is reference incorrectly
In the current version, on a fresh install with only CC added, the share HP was not working. Console log reported the following error:
Looking at the module JS function, I believe it should be referenced pf2e-eidolon-helper instead of all one word.
Other parts of the module seem to work, with the hypons, its just when they aren't there it all breaks.
Can you take a look and put out a bug fix please?
Canceling Extend Boost Macro pop-up applies reinforce eidolon effect and rolls dice with no DC
Extend Boost macro defaults to wrong DC
hitpoint linking not working?
When I damage a linked summoner/eidolon, one of them gets hurt, but not the other, indicating the shared hitpoint pool isn't working.
v0.013 on pf2e 5.7.3 foundy v11.313
warp gate 1.19.0 enabled
Effects removed from Eidolon
When an eidolon reaches 0 hit points, it's token gets deleted from the scene as expected. However, all of the effect items present on the eidolon get purged as well, which is not the typical behavior when a token is removed from a scene. This creates some difficulties with effects that are used for tracking cool downs or immunities such as treat wounds or battle medicine.
Not linking summoners, linking not summoners
After the last update, the module is accepting all non-summoner classes to link, but when I try to link an actual summoner to the eidolon, it says Actor should be summoner.
Extend boost focus point usage
Hi
Currently it seems that Extend Boost is using up a focus point on a crit failure - this doesn't appear to be intended as it has no 'Critical Failure' entry per AoN.
Extend Boost macro does not consume a focus point on success
Support of runes
-
Your eidolon gains item bonuses to Perception and skills from any magical items that you have invested.
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Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows. Alternatively, you can Invest a magic weapon (even though magic weapons can't normally be Invested) to share its fundamental and property runes with your eidolon. You share these benefits only while you're holding the weapon, and you can have no more than one weapon invested in this way at a time. In either case, the eidolon gains only the benefits that can apply to its attacks, with the same limitations noted in handwraps of mighty blows.
[Feature Request] Summoner Archetype
Please add a way for someone to link an eidolon to them if they have the Summoner archetype.
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