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valheim-visuals-modifier's Issues

Visual Folder Error

When I installed your mod, the log was filled with many errors. It wasn't working and perhaps due to the errors, WackysDatabase ceased to function as well (all custom configs were ignored).

I found a particular error message in the log relating to your mod not being able to locate the config/Visuals folder. When I manually created this folder and restarted, everything worked perfectly (including WackysDatabase).

Long story short, your mod is not creating the "Visuals" folder when run for the first time and will not work until manually created.

Also, I want to say thank you - the mod is amazing.

Float values in color do not match the color

Hey,

we are currently experimenting with your mod. We made a green version of the AxeJotunBane but it seems that the float values inside of _Color do not work correctly:

  • colors: # waterdrop
    _Color: [0, 1, 0, 1] # => results in green

  • colors: # waterdrop
    _Color: [0.1, 1, 0.1, 1] # => should be also green but is something completely different.

Our configuration:

prefabName: AxeJotunBane
icon: # Updates the icon orientation for the item when snapshot.
x: -90
y: 90
z: 90
materials:

  • colors: # waterdrop
    _Color: [0, 1, 0, 1] # 1,1,1,1
  • colors: # JotunBaneDripSplash
    _Color: [0, 1, 0, 1] # RGBA(1.000, 1.000, 1.000, 0.472)
    _EmissionColor: [0,1,0,1] # RGBA(0.000, 0.000, 0.000, 1.000)
  • colors: # water_drop
    _Color: [0, 1, 0, 0] # RGBA(1.000, 1.000, 1.000, 1.000)
  • colors: # JotunBane_mat
    _Color: [0, 1, 0, 1] # RGBA(1.000, 1.000, 1.000, 1.000)
    _MetalColor: [0,1,0,1] # RGBA(1.000, 1.000, 1.000, 1.000)
    _EmissionColor: [0,1,0,1] # RGBA(0.000, 0.000, 0.000, 1.000)
  • colors: # JotunbaneFlow_mat
    _Color: [0, 1, 0, 1] # RGBA(0.000, 0.000, 0.000, 1.000)
    _FoamColor: [0, 1, 0, 1] # RGBA(1.000, 0.786, 0.118, 1.000)
    _EmissionColor: [0,1,0,1] # RGBA(0.000, 0.000, 0.000, 0.000)
  • colors: # JotunBaneGlow
    _Color: [0, 1, 0, 1] # RGBA(1.000, 1.000, 1.000, 0.472)
    _EmissionColor: [0,1,0,1] # RGBA(0.000, 0.000, 0.000, 1.000)

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