Related Issues (20)
- Clouds have slightly artifacty / glitchy looking edges when overlapping near the edge of the screen
- Improve the licenses menu loading speed with Godot 4
- Investigate potentially glitchy audio when many microbe sounds playing at once (audio latency) HOT 1
- Reduce JSON read memory allocations
- Find out why CI import of assets doesn't result in same file hashes
- Save reading can randomly start failing after playing some time HOT 9
- The “You're thriving” text goes beyond screen borders
- The game still randomly locks up in the C# code HOT 2
- Removed multicellular cell can incorrectly keep digesting things
- Editor screen fails to load anything randomly HOT 4
- Check useTopDownOrientation in SoundListenerSystem really was meant to use FromEuler HOT 5
- Unable to manually select the screen resolution HOT 1
- Zooming back in on the evolutionary tree doesn't work (zooming out works but can zoom out too far)
- Game locks up randomly with message Error: Attempt to disconnect a non existent connection from 'root,Window#32044483792>' HOT 3
- Attempt to disconnect a nonexistent connection from `'root:<Window#32010929360>'. Signal: 'focus_entered', callable: ''.`
- Make CompoundProgressBar into a tool script once possible
- Make CustomRichTextLabel a Tool script if at all possible to make editor edited GUIs show up better
- Going to the editor causes 160 new orphaned Nodes each time
- Add interface to TaskExecutor to allow non-allocating tasks to be used
- Floating chunks can spawn inside the player cell colony (which should be prevented)
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