Related Issues (20)
- Make cytotoxin the default toxin type and oxytoxy an upgrade
- Implement toxin potency customization, to allow picking between fire rate and how hard the toxins hit
- Process speed display equation arrows should be aligned lower to look nicer next to the numbers
- Membrane types should give some macrolide resistance
- Membrane types should give some ATP toxin resistance (more important than macrolide resistance)
- Main menu scene 2 placed rocks are invisible (regression, again)
- Weird border artifact when fullscreen on Windows
- Add the new Godot 4 fullscreen modes to be selectable
- Text edit border doesn't work for some reason (multiline edit)
- Mouse hover doesn't work when window doesn't have focus
- Godot scene loading with NodePaths seemingly fails randomly after some time
- Default tooltip fonts and borders are pixelated / blurry
- Thriveopedia page tree view control has wrong focused colour
- Picked up rocks no longer move along the player physics body
- Check that HUD messages font shadow works
- Dropdowns have a gray background around the rounded corners (likely a missing style)
- Exiting the editor causes tween freed warning: `WARNING: Target object freed before starting, aborting Tweener.`
- Main menu scene 2 triggers: `Godot 3.x SpatialMaterial remapped parameter not found: flags_ensure_correct_normals`
- Fix needing to click twice sometimes in the editor to get the mouse click to register (after canceling an action / popup)
- Evolutionary tree sometimes has extinct species circles detached from everything
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