revocelotmgs / marrow-extendedsdk Goto Github PK
View Code? Open in Web Editor NEWScripts necessary for the extension of the Marrow SDK. Enables various features such as guns.
License: MIT License
Scripts necessary for the extension of the Marrow SDK. Enables various features such as guns.
License: MIT License
there are on the example gun and grip points missing scripts
In the readme file, it says to leave the error alone at the top of MinimalCartridgeData or you'll stop pulling your custom magazine out of the belt. But when you ctrl+D to make a copy of it the copy doesn't have that error, meaning you can't make a custom cartridge or it will stop spawning the custom magazine anyway. Please help!
Will there ever be a proper wiki implemented for what scripts do what and how to make things like vehicles and guns?
Hey! A Unity rookie here.
So I've decided I want to try and use the sdk for somethings, but im getting a lot of errors like
"The type or namespace name 'Spawnable' could not be found (are you missing a using directive or an assembly reference?)"
I'm sure im doing something wrong, and help would be much appreciated.
Thanks a lot!
EDIT: The error codes are CS0246 and CS0311
EDIT 2: I was a dumbass and didn't install it correctly lol
Hi I am not sure if your still actively looking at this GitHub page but if y'all are please either update or remove this as a LOT of the scripts are none functional due to bonelab updating to patch 2 which changed a load of name spaces. Its been causing issues with newer modders who are not aware this is out of date unknowing downloading this and of course having issues and having to restart on projects due to the fact that the guids between this version and the current maintained ext sdk fork are different.
I wanted to use Probuilder to prototype some maps and gameplay, but for some reason every time I load the game the player falls halfway through the floor. I've gone through multiple tutorials about setting up the environment, including SLZ's own tutorial on this. I eventually tested on the base SDK, and using probuilder works fine. Not sure if this is due to an update in BoneLab or just a bug.
Update: I tested the player marker with regular primitives and modular unity assets just to make sure and the same thing happens.
I'm not sure if this is the right place to ask this question, but I was wondering what method was used to actually create the source files you can import. I wanna do something similar to a different game also made in unity and I just need some direction on how to get started. Thanks!
I can't pack my avatar as a mod at all, because this window pops up and tells me that I need to fix the addressable settings. I pressed fix all and fix multiple times and nothing works at all
I'm using the extended SDK on the correct Unity and this is the first time this has happened.
I can't pack anything else either so it's nothing to do with the avatar.
Seems that the pinch grip in the hand poses doesn't have any posing values in the rip and doesn't work in game.
I'm currently using soft grip as a substitute not sure why it's acting this way.
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