基于Unity SRP RenderGraph的延迟渲染,目前还在开发中
Unity版本2022.3.14f1
- GBuffer Pass
- Shading Pass
- Sky Pass
- Final Blit Pass
格式 | 内容 | |
---|---|---|
MRT0 | RGBA32 | RGB: Albedo, A: shadow |
MRT1 | RGBA32 | RGB: Emission + fog.xyz |
MRT2 | RGBA32 | RGB: EncodeNormal.xyz, A: ShadingMode |
MRT3 | RGBA32 | R: Metallic, G: Roughness, B:Occlusion, A: fog.w |
- 延迟渲染框架
- 绘制不透明物体、天空盒
- 单主光源的PBR
- shadow
- fog
- stencil shading mode
- GI
- render feature
JasonMa0012/LWGUI: A Lightweight, Flexible, Powerful Shader GUI System for Unity. (github.com)