retrowax / zombusters Goto Github PK
View Code? Open in Web Editor NEW๐น๏ธ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
License: Apache License 2.0
๐น๏ธ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
License: Apache License 2.0
There is an issue when creting the Zip file to be uploaded to itch.io it contains the full path with all the folders that are generated for the build, so we need to improve that generation.
Now bullet collition only affects the base of the Zombies and we would like to make it on all the sprite.
Enable the option to make co-op within the steam framework
It's impossible now to not shoot with the weapon 2 when ammo picked we need to allow the player to choose between them.
For example:
Possible bad behaviors:
This is making the game perform badly
For example:
http://www.alienscribbleinteractive.com/Tutorials/bloom_tutorial.html
Languages or regions to include:
We designed a new enemy type that did not made it to the final version. We would like to include it now.
If the player is behind an object it's difficult to the user to know where the character is. It would be nice to show the avatar position when it's behind an object.
It does not change if using mouse and difficult to change using keyboard
We need more resolution options than only the resolution 1280x720
For example:
Possible features:
Gamepad controls are not working on:
We need to be able to upload a snapshot to itch.io every time we merge a PR to Master branch. For now we upload it if we change the version number.
Probably, we need to add an option to change the language prefered. Also, We need to check if a language is automatically selected from the local value.
It would be nice to have unlockables in order to make the game more engaging
It would be nice to review the Sound FX to be more immersive
The scenes are flat and too bright that makes not sense with an apocalyptic vision of the game.
Related to Issue #51
Change the clothes of the characters as unlockable
We have a short play list so it would be desirable to have more songs.
Use HB Music Pack.
Xbox 360 controllers not working right now
It would be desirable to improve the player selection screen in order to make it more clear how to play and how to select player and start the game
It would be cool to have:
It would be interesting to have it on Mac platform
We need to review all debug components because are not working right now
It would be nice to include an animation when the game is loading/saving data so the user is aware for when is this action performed.
Now it's only possible to play on window settings
Now it shows a picelated red game over text but would be good to align it differently and give it more weight.
Need to replace Monogame default icon
We need to implement the Steamworks SDK in order to publish the game on Steam platform.
Now the player can shoot on 8 directions 45 degrees we would like to allow the player to shoot on every direction they want.
Add Shgun:
Currently, the game does not support:
We had this feature for the Xbox360 and we want it back for the PC version.
In order to incentivate the users challenge it would be good to review how the score is balanced.
Need to mix randomly the generated zombies
Now we are uploading the version after merging a PR with a fixed version but when the version is not changed it fails to upload. We need to upload snapshots after merge and a fixed version when creating tags.
Need analytics to know where are the bottlenecks for the players
Enable 300 controller devices compatibility
We had this feature for the Xbox 360 platform abut was removed for the PC. It would be nice to have it back again.
We had the achievement feature for the console version that did not made it to the release version so we would like to include it now.
It would be nice to give it an old-school look to the game so a CRT effect would be cool.
Initially we wanted to include BOSSES when the wave 10 is reached for every level. This could be a huge work so it would be nice to have some simple bosses at the end of each level.
We changed the Retrowax logo so it would be nice to include it on the release
Review if it would be good to avoid the zombie clipping. It's possible that the pursuing algorithm would need to be changed.
It would be nice to be able to save user data to avoid the lose of progression
We need to change the range of the collitions of the player with the objects of the scene. In this case we need to reduce them and maybe change the layout.
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