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ddjd-pp's Introduction

Hello, my name is Mário 👋

I am passionate about interactive design and development, mostly in the context of web applications and games.

🎓 Taking a Master's Degree in Informatics and Computing Engineering @FEUP

💼 I was the former President of the Nucleus of Computer Graphics and Multimedia of FEUP

㊙️ Studying to take the JLPT N3 exam

📓 I’m also currently studying:

  • Photogrammetry, NERFs and 3D Gaussian Splatting
  • Graphics and Shader Programming
  • Clockwork

💻 I’m currently working on:

  • My master's thesis on 3D object capture and rendering optimizations
  • Japanese sentence mining

🎮 Currently (re)playing:

  • Kingdom Hearts Re:Chain of Memories
  • Fallout 2: A Post Nuclear Role Playing Game
  • ポケモン不思議のダンジョン青の救助隊

📪 Currently occupied with a client, so any new inquiries will have to wait until further notice!

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ddjd-pp's People

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ddjd-pp's Issues

Ranged Enemy

Create a ranged enemy, which doesn't follow the player (directly, at least: it may hover or linger at a distance), but shoots projectiles at them.

Create Simple UI

Create simple UI.
Should display, at least:

  • Player HP
  • Player Points (when implemented)
  • Player perks (when implemented)
  • Equipped weapon (and unequipped one) (when implemented)

Enemy Abstraction

Create an abstract class for all enemies, for easier addition of new enemy types

Projectile Abstraction

Abstract projectiles into their own class.
Also perform removal of instances that go out of bounds

Entity HP Bar

Create a simple, generic HP bar for multiple entities in the game.
It should:

  • Display the entity's HP values as a bar from 0 to the entity's max HP;
  • Respond to changes in the entity's HP;
  • (optional, for extra flair) Change in color based on the HP % (red/yellow/green, for example)

Create door to rooms

Create doors to the rooms, and the mechanism to open them by spending the player's points

Generic Weapons

Parameters that can change - bulletSpeed, damage, range (can be inf like it is now), fire rate, numberOfBullets and reloadSpeed

Another thing that can change is the bullet spread, bullets like in a shotgun can spread in more directions, furthermore guns like this one can have recoil and know the player back when shooting.

Movable Entity Abstraction

Create an abstract class for movable entities: Enemy, Player (Movement class), possibly also Projectile

Create 2nd weapon

Create a 2nd weapon for the player (maybe a shotgun to differentiate from the main, starting weapon)

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