Comments (3)
The FFGLShader class assumes you're only doing a basic frag + vert shader. But that class just wraps glCreateProgram and glAttachShader calls, and there's no reason why you can't call those yourself using native OpenGL calls.
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ffgl has no means for the host to inform the plugin about what kind of context is being used. It would be safest if you explicitly specify the glsl version inside your shader. #version 120 is very likely to succeed.
If you want to use a more recent glsl version then you should update this number and be sure to check if compiling/linking the shader succeeded. You would then have to provide a fallback shader for when such functionality is not available.
Resolume 6 uses a 3.2 compatibility context on Windows and a legacy context on OSX. So if you're targetting Windows only and are using Resolume 6 as a host then you can use geometry shaders.
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Closing 14 days after Menno dropped knowledge and nobody dares to question anything anymore.
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