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rshd's Issues

[ReShade-Menu]

Exp: Menu for setting up ReShade, enables auto-updates and centralizes installation
Online preset and FX search

[FXC] Compile FX and textures to module binaries

Commentary:
Choose which type of texture forwarding is better: return in procedure, load directly in memory or store as resource;

Exp: Add configuration to compile (multiple) textures +/-/or effects to a single binary, so it can be used by ReShade further, with better perfomance than source FX file.

Discussion: better format (standart library or custom with direct loading in memory)

[Reshade] AV detection

Problem:
Hooking into user32.dll and ws2_32.dll leads to AV detection

Solution:
Add switch to disable relevant code

Further solution:
Add new method to detect online games and lock DOF for them

[Reshade] Enable FX duplication

Problem:
Reshade doesn't support multiple FX calling

Solution:
Enable custom INI preprocessor/use JSON instead and add additional processing steps for FX filters when required

[ReShade] Preset API: add triggers for game events

Step 1: Figure out how to detect classes and properties inside the game, using existing hooks or WinAPI
Important: ignore user32.dll hook
Step 2: Add API routines

Discussion: how to properly detect such an events for non-DirectX games, which type of events is missing

Event syntaxis:
&EventName:Type

Types:
Before - will be enabled until certain event
While - will be enabled during event/condition
After - will be enabled after the event (suitable for level change)

Discussion: Code block in order to unify preset styles and fasten the development process, instead of separate ini properties

[ALL] [ReShade-Menu] Conditional usage

Unable to use unwanted functions while in usage/ready mode instead of WIP:
Cut out FX preprocessor and use compiled ones instead, cut out excessive logging, remove preset preprocessor with APIs, remove GUI and etc.

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