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ultimatespawner's Issues

Can you add an adventure spawner

Your script is great but I've couldn't limit the quantity of enemies and that these appear when player is in an area. this is for adventure games as Good of war for example

firstSpawnTime And Interval Behavior should be expected.

Current implementation:
Start -> first spawn time -> [spawn] -> firstspawntime -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn]

Expected implementation:
Start -> first spawn time -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn] -> interval(fixedDelayBetweenSpawns)

Fix code:
void SetupTimer() {
timeLeft = firstSpawnTime;
ElapsedBehaviour(); // set interval

        Elapsed += Spawn;
        Elapsed += ElapsedBehaviour;

#if UNITY_EDITOR
UltimateLog(string.Format("SetupTimer"));
#endif
}

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