A simple game that takes the asteroids concept and implements it in a 3D environment.
Devloped using Unity 5.4.1f1.
Thrust
Reverse
Roll left or right respectively
Dive
Ascend
Fire
- 10 asteroids
- Slow asteroids
- Shield recharge
- Inaccurate asteroid tracking
- Extra lives every 25 points
- 20 asteroids
- Faster asteroids
- No shield recharge
- Better asteroid tracking
- Extra lives every 100 points
- 20 asteroids
- Fastest asteroids
- No shield recharge
- Best asteroid tracking
- No extra lives
https://www.assetstore.unity3d.com/en/#!/content/68611
http://opengameart.org/content/64-crosshairs-pack-split
http://opengameart.org/content/64-crosshairs-pack-split
https://www.freesound.org/people/Bychop/sounds/136881/
https://www.freesound.org/people/cydon/sounds/268557/
https://www.freesound.org/people/metrostock99/sounds/203264/
https://www.freesound.org/people/LimitSnap_Creations/sounds/318688/
https://www.assetstore.unity3d.com/en/#!/content/25117
https://www.brusheezy.com/textures/49324-surface-of-the-sun-texture