This repo is about my learning experience by using this course Unity Learning. The reason i want to learn game development is because i like indie games like Ori and the Blind Forest, i remember playing it since i was a 9y+ old, It was a thrilling experience.
In this course i've only gotten to unit 2, there's lesson where the lecturer gives walkthrough on the fundamentals, there's challenges where they give us a project where there's problems, bugs that we need to fix.
I think that programming is fun if it's interactive and relatable to people who used it. By this learning experience i hope i can further my self on able making stories being painted into the canvas.
Outline any prerequisites that users need to have installed or set up before they can use your project. This might include Unity version, any external tools, or libraries.
- Unity Hub, amazing management tool for Unity projects and installations and allows you to easily switch between Unity versions and manage your projects.
- Unity Editor, in this case i use Mac M1 Apple Silicon so the only available 2021 version is 2021.3.34f1
- Basic understanding of C#
- IDE, i use VSCode cause it's simple and fast, the extensions i use are Unity, Unity Snippets
- System Requirement, go here for more detailed information
Provide step-by-step instructions on how to install or set up the project. Include commands or links to relevant resources.
- Install Unity Hub, pick one that suits with your OS
- Open up Unity Hub, then install the version you want, in this case i use the 2021.3.34f1
- Install IDE, people commonly use Visual Studio but it's based from your preference,
- Install .NET, in this case i use
brew
in mac then runbrew install --cask dotnet-sdk
- Install the extensions Unity, Unity Snippets
- Install .NET, in this case i use
- Open Unity Hub > New Project > 3D
- Follow Unity Learning course
[!note] Opening script from the Unity Editor leads to error on the .NET SDK's
2.3-lesson, shooting projectiles(foods) to targets(animals)
2-challenge, collecting balls(fetching) with dog
1-challenge, constantly moving forward, controllable vertical flying plane
List specific challenges you encountered during the development process.
- setting up C# intellisense for VSCode
- how the project structure works
- unfamiliar with game development
- version control
Reflect on the key lessons and skills you gained from this Unity learning experience.
- how game development basically works
- exporting each project after done
- which file is important, and which one is not
- making sure all is working before commiting on changes