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Creating avatars and software!

Who am I?

I am a 3D Character Artist and Software Engineer who is passionate about crafting immersive avatars and developing tools to make it happen!

I created the Unified Expressions face tracking standard to help solve the fragmented face tracking standardization and manage several projects in relation to face tracking.

I specialize in:

  • 2D/3D Character Art and Design
    • Blender
    • Substance Painter
    • Substance Designer
  • Software Design
    • C, C++, C#, Python, Rust, JavaScript, Kotlin

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Mitchell Taylor's Projects

cvrosc icon cvrosc

OSC implementation for ChilloutVR

mesh_shapesplit icon mesh_shapesplit

*** WIP *** POC ***: Blender bpy addon that splits a mesh up based on preset masks.

oscmooth icon oscmooth

Create smooth parameters that mimic IK Sync for OSC or general use.

rats icon rats

Harmony-based Unity Editor QOL

vrcftgenerator icon vrcftgenerator

Generate VRChat systems for animating facial blendshapes that use Direct Blend Trees, using Hai's Animator As Code framework

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