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redgpu's Issues

RedShareGLSL

RedShareGLSL

  • 공용 GLSL 코드를 여기다 모은다.

RedDetector

RedDetector

  • 기본 브라우저 디텍팅만 일단 추가..
  • 향후 webGPU 지원 제한 디텍팅되면... 업데이트

RedPipeline

RedPipeline 이놈도 아예 객체로 빼야겠다 -_-

RedBaseContainer method update

RedBaseContainer method update

  • addChild
  • addChildAt
  • removeChild
  • removeChildAt
  • removeChildAll
  • getChildAt
  • getChildIndex
  • numChildren

매쉬의 매트릭스를 공용으로 풀링할 수 있도록변경

매쉬의 매트릭스를 공용으로 풀링할 수 있도록변경

이리되면 메쉬바다... 매트릭스가 바뀌어도..
매번 setSubData 할필요가 없다..
씬 렌더후..
한방에 setSubData 할수있음으로 통신비용이 획기적으로 줌.. ㄱㄱ함

MSAA optional

MSAA optional
누가 먹을지는 모르곘다만 일단 옵션화 해야함

Mixin 디파인더 설정

Mixin 디파인더 설정

재질에서 반복적으로 정의되는 녀석들 믹스인으로 불러오게 변경

RedUniformBufferDescriptor

RedUniformBufferDescriptor

버퍼 오프셋 자동 계산을 위해서... 객체화...

export default class RedUniformBufferDescriptor {
	constructor(redStruct, usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST) {
              ... 뭔짓거릴하고..
         }
}

타입 방어 1차

일단 RedXX 군들은 다 타입방어를 시작하는걸로

  • base/RedBaseLight.js
    • contructor
    • method
  • base/RedBaseMaterial.js
    • contructor
    • method
  • base/RedBaseObject3D.js
    • contructor
    • method
  • base/RedBasePostEffect.js
    • contructor
    • method
  • base/RedDisplayContainer.js
    • contructor
    • method
  • base/RedPipeline.js
    • contructor
    • method
  • base/RedShareGLSL.js
    • contructor
    • method
  • base/RedUUID.js
    • contructor
    • method
  • base/detect/RedDetectorGPU.js
    • contructor
    • method
  • buffer/RedBindGroup.js
    • contructor
    • method
  • buffer/RedBuffer.js
    • contructor
    • method
  • buffer/RedUniformBuffer.js
    • contructor
    • method
  • buffer/RedUniformBufferDescriptor.js
    • contructor
    • method
  • controller/RedCamera.js
    • contructor
    • method
  • controller/RedObitController.js
    • contructor
    • method
  • geometry/RedGeometry.js
    • contructor
    • method
  • geometry/RedInterleaveInfo.js
    • contructor
    • method
  • light/RedDirectionalLight.js
    • contructor
    • method
  • light/RedPointLight.js
    • contructor
    • method
  • loader/RedGLTFLoader.js
    • contructor
    • method
  • material/RedBitmapMaterial.js
    • contructor
    • method
  • material/RedColorMaterial.js
    • contructor
    • method
  • material/RedColorPhongMaterial.js
    • contructor
    • method
  • material/RedColorPhongTextureMaterial.js
    • contructor
    • method
  • material/RedEnvironmentMaterial.js
    • contructor
    • method
  • material/RedMaterialPreset.js
    • contructor
    • method
  • material/RedStandardMaterial.js
    • contructor
    • method
  • material/system
    • contructor
    • method
  • material/system/RedGridMaterial.js
    • contructor
    • method
  • material/system/RedPBRMaterial_System.js
    • contructor
    • method
  • material/system/RedSkyBoxMaterial.js
    • contructor
    • method
  • object3D/RedAxis.js
    • contructor
    • method
  • object3D/RedGrid.js
    • contructor
    • method
  • object3D/RedMesh.js
    • contructor
    • method
  • object3D/RedSkyBox.js
    • contructor
    • method
  • postEffect/adjustments
    • contructor
    • method
  • postEffect/bloom
    • contructor
    • method
  • postEffect/blur
    • contructor
    • method
  • postEffect/dof
    • contructor
    • method
  • postEffect/pixelate
    • contructor
    • method
  • postEffect/RedPostEffect.js
    • contructor
    • method
  • postEffect/RedPostEffect_Convolution.js
    • contructor
    • method
  • postEffect/RedPostEffect_Film.js
    • contructor
    • method
  • postEffect/RedPostEffect_Vignetting.js
    • contructor
    • method
  • postEffect/adjustments/RedPostEffect_BrightnessContrast.js
    • contructor
    • method
  • postEffect/adjustments/RedPostEffect_Gray.js
    • contructor
    • method
  • postEffect/adjustments/RedPostEffect_HueSaturation.js
    • contructor
    • method
  • postEffect/adjustments/RedPostEffect_Invert.js
    • contructor
    • method
  • postEffect/adjustments/RedPostEffect_Threshold.js
    • contructor
    • method
  • postEffect/bloom/RedPostEffect_Bloom.js
    • contructor
    • method
  • postEffect/bloom/RedPostEffect_Bloom_blend.js
    • contructor
    • method
  • postEffect/blur/RedPostEffect_Blur.js
    • contructor
    • method
  • postEffect/blur/RedPostEffect_BlurX.js
    • contructor
    • method
  • postEffect/blur/RedPostEffect_BlurY.js
    • contructor
    • method
  • postEffect/blur/RedPostEffect_GaussianBlur.js
    • contructor
    • method
  • postEffect/blur/RedPostEffect_ZoomBlur.js
    • contructor
    • method
  • postEffect/dof/RedPostEffect_DoF.js
    • contructor
    • method
  • postEffect/dof/RedPostEffect_DoF_blend.js
    • contructor
    • method
  • postEffect/pixelate/RedPostEffect_HalfTone.js
    • contructor
    • method
  • postEffect/pixelate/RedPostEffect_Pixelize.js
    • contructor
    • method
  • primitives/RedBox.js
    • contructor
    • method
  • primitives/RedCylinder.js
    • contructor
    • method
  • primitives/RedPlane.js
    • contructor
    • method
  • primitives/RedSphere.js
    • contructor
    • method
  • renderer/RedRender.js
    • contructor
    • method
  • resources/RedBitmapCubeTexture.js
    • contructor
    • method
  • resources/RedBitmapTexture.js
    • contructor
    • method
  • resources/RedSampler.js
    • contructor
    • method
  • resources/RedShaderModule_GLSL.js
    • contructor
    • method
  • resources/RedTypeSize.js
    • contructor
    • method
  • util/RedUTIL.js
    • contructor
    • method
  • util/func/RedUTILColor.js
    • contructor
    • method
  • util/func/RedUTILMath.js
    • contructor
    • method

다중 텍스쳐 로더가 필요함...

텍스쳐 로더가 필요함...

텍스쳐 개별 로딩 완료서 재질 업데이트 처리시 ---> 파이프라인을 변경해야함
이때 텍스쳐가 5개씩 된다면 최악....6번의 파이프라인 변경 비용이 필요함

한번에 리소스 로딩다하고 화면이 그려지도록 해야함...
마치 게임 로딩처럼

RedXXMaterial

RedXXMaterial

기초 재질 부터 생성

  • RedColorMaterial
  • RedColorPhongMaterial
  • RedBitmapMaterial
  • RedStandardMaterial
  • RedVideoMaterial
  • RedSheetMaterial

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