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printsploit's Introduction

RealPacket

Typing SVG

Important

Starting Jul 22, at 5:50 PM, I'm trying to migrate some things over to codeberg. If this succeeds, I'll probably make all of the repos as a mirror to the codeberg repository for compatibility. Why?: https://giveupgithub.org/

Note

Now using Fedora 40 on a HP Spectre and my main PC!

I dualboot on my main PC, planning to move to Linux at some point

Stats

Codeium profile card stats wakatime

Skills

  • Languages
    • My Skills (Languages)

Important

I hate windows


Note

some of the languages I listed haven't been used in a while (e.g. Java).

Programs:

  • IDEs

    • My Skills (IDEs)
  • Misc/Other programs:

    • Discord
    • ReClass.NET
    • IDA (Freeware and pirated Pro)
    • Visual Studio Community (+ preview)
    • PyCharm (Community and pirated Professional)
    • Google Chrome (Beta and Canary, used rarely)
    • Firefox (daily driver)
    • Lua (5.1.5) and Luau
    • Microsoft Terminal
    • Roblox (UWP Client, Web Client, and Studio)

Socials

Discord

Discord Profile

Other things

trophies

Top Langs

Snake animation

printsploit's People

Contributors

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Stargazers

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Watchers

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printsploit's Issues

Add support for new UWP client & Web client

Now that fluster is patched and printsploit only supports fluster, I will need to add support for the (new) UWP client or the Web client.
(preferably the web client)
Oh, and about the "Hyperion will just patch your unhooking method", I'll just have to get over it and find another way.
I think VEH (or something) works, but I don't know the implementation of that.
Unlike most developers for exploits, I will be sharing my source code, this willwould give me an advantage (if people actually weren't lazy and actually learned reverse engineering, programming, and Anti-Tamper bypass methods, it'd be easier)
Some people say "just go external",
but I'd like to keep it internal for as long as possible.
I am NOT going to turn this into another CE (Cheat Engine) exploit, as it has a lot of detection vectors.
Progress:

  • Injector (needs to bypass Hyperion)
    • Unhooking (source)
    • Actual injection (CreateRemoteThread injector OR more preferably, Manual mapping (manual mapping is less detectable))
  • New offsets OR use patterns (preferably patterns, they won't break every time Roblox updates)
  • Web client
  • (new) UWP client
  • Update the tutorial to tell you how to update the patterns or offsets on the new client (p.s. it's going to be a pain in the ass if I don't make a dumper, not sure about if I will make a dumper)

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