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canvas-tree's Issues

jump on dragging

  1. draw a big rectangle with onDrag handler
  2. zoom out
  3. grab the rectangle by it's rightmost point
  4. move it

rectangle will jump left with distance equal of it's initial (non-zoomed) size.

pan-zoom bug

  1. add some figures
  2. zoom out (or in) significantly
  3. pan canvas

speed of canvas moving is differ from pointer speed

wrong drag behaviour

  1. it is not necessary that you want to get top-left instead of actual x-y.
  2. the cursor styles should be available for dragging objects.
  3. or maybe that should be not a 'drag' handler

events propagation problem

if object have not handler for specific event type, that event should (?) bobble up, till it rich object with handler or canvas itself.

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