Comments (13)
Will this release also include builds for Linux?
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I successfully built a linux version a few weeks ago. Will give 0.1.7 a try too.
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@Trapez Excellent to hear
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Successfully built a windows version.
from lslforge.
It built fine on a clean 64 bit Xubuntu 15.10 with the following preparations:
sudo ln -s /usr/lib/x86_64-linux-gnu/libgmp.so.10.2.0 /usr/lib/x86_64-linux-gnu/libgmp.so.3
sudo apt-get install libgmp3-dev
from lslforge.
That's great. Any ideas how to combine all that into final release? Mac is a must too.
from lslforge.
A new update site with 64bit windows and linux versions would be a good start. Mac version to follow when someone builds it.
Linux x64:
https://www.dropbox.com/s/gsxmoh02h0sfwx7/LSLForge?dl=0
from lslforge.
any idea how cross-compilation works on Windows?
as GHC 6.10.1 (or 6.10.4 that I use) only provide a x86 build environment
7.6.1 seems to be the first one with native x86_64 GHC, but does this work with the ancient packages that LSLForge haskell code uses?
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I will gladly test a 64bit Windows on few thousands lines if the .exe is available via update. I haven't time to build it myself now
from lslforge.
Thank you guys, trying to figure out how to pack them into plugin *.jar(s)
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Bump?
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status? AFAIK, all the old update sites are unusable due to refs to googlecode. I can help out if needed. I haven't had any luck getting more recent GHCs to build the ancient packages... nor have I had much luck converting the old code to use newer haskell-platform packages (IIRC, fclabels had a near complete reimplementation and I'm not enough of a haskell hacker to grok the intent of the original code).
from lslforge.
Everyone who has offered help with Mac and Linux, please recompile your binary files against 0.1.9 branch and make pull requests against that branch
- Rename the "dist" folder to "dist_temp" so it could be committed
- Please don't forget to
$ strip executable
Thank you!
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Related Issues (20)
- LSLforge does not recognize multiline strings HOT 1
- Unit Tests do not recognize utf8 characters HOT 1
- https://code.google.com/archive/p/lslforge/issues/6 HOT 1
- LSLForge compiles lslp to lsl much too often even without code changes HOT 2
- HTTP_CUSTOM_HEADER constant missing HOT 1
- Preparing for 0.1.9 release HOT 16
- New constants, OBJECT_GROUP_TAG and OBJECT_TEMP_ATTACHED
- Bug - llGetSubString and llList2List make wrong result on negative out of range index (when Optimizations are enabled) HOT 8
- Cannot Run -> Run as -> Launch in LSL Sim HOT 17
- 0.1.9.1 release HOT 5
- 0.1.9.2 help wanted HOT 5
- 0.1.9.3 help wanted HOT 3
- HTTP_USER_AGENT and OBJECT_RENDER_WEIGHT are missing HOT 2
- Generated Java from the Haskell module produces wrong code
- Returning void value(function) when optimization enabled kills LSLForge process HOT 3
- 'global variable XXX not found' error at nested import
- Solving plugin not working anymore after Eclipse 2021-09 update HOT 2
- PRIM_PROJECTOR (42) missing HOT 15
- LSLForge Native Executable Problem HOT 3
- 1024 bytes vs 255 in llGetNotecardLine HOT 2
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