Comments (15)
Which branch should I make pull request?
I added PRIM_PROJECTOR and adapted to GHC-8.10.7.
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Hey Pell, I'm contemplating, may be making master branch the main place where recent changes are pushed and simply mark releases with tags? What do you suggest?
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I agree to making master the latest branch, and we need to warn that debug functions are not maintained.
BTW, is next version number 0.1.9.9?
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I merged 0.1.9.8 to master, so please proceed with a pull request to master as well. 0.1.9.9 is definitely fine!
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Hi Ray, additionally I made big update:
- Migrate native Haskell executable to GHC 8.10.7, we can generate Apple Silicon Native code.
- Migrate Eclipse plugin to Java-11 platform, can use Eclipse 2021-12.
So I think it time to jump to new version number, like 0.2.0.0 or something.
How do you think?
You can try it on my repo's J-11_G-8.10.7 branch but version is still 0.1.9.8.
I built it on Eclipse RCP 2021-12 with Java 11.
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Awesome Pell, I made a #65 pull request. See if we are good to merge
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Wait, I have not changed version number yet.
Which number is better, 0.1.9.9, 0.1.10.0 or 0.2.0.0?
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Let's do 0.1.9.9 and 0.2.0.0 when we release all the binaries
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Ok, I pushed version number change commit but is it ok to use your master as a working branch? My branch includes only native plugin for macOS x86_64.
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You think it might mess up Eclipse updating?
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At least we should update change log.
And I noticed another way to contribute Haskell plugin.
I think we can push lslforge-os-arch-version.jar file(including LSLForge binary),
it seems site.xml can build each plugin independently.
It needs inspections and descriptions in README.
So I think it's better working on 0.1.9.9 branch than working on master.
And merge it to master when it's ok.
Make a pull request to your 0.1.9.9 branch.
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Alright! Merged into 0.1.9.9. Which executables did you build?
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I built only macosx_x86_64 executable and it is in eclipse/plugin/lslforge_macosx_x86_64_0.1.9.9.jar.
You can check it to unzip the jar file.
I don't have M1 mac and stack doesn't support aarch64 build yet,
I couldn't build aarch64 plugin.
But soon we can build aarch64 plugin by next version of stack.
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Hi Ray, I added description to build native plugin. Try to build win32 plugin and correct if I made mistakes.
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Fixed in the version of Constants.hs I just uploaded
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Related Issues (20)
- LSLforge does not recognize multiline strings HOT 1
- Unit Tests do not recognize utf8 characters HOT 1
- https://code.google.com/archive/p/lslforge/issues/6 HOT 1
- LSLForge compiles lslp to lsl much too often even without code changes HOT 2
- HTTP_CUSTOM_HEADER constant missing HOT 1
- Preparing for 0.1.9 release HOT 16
- New constants, OBJECT_GROUP_TAG and OBJECT_TEMP_ATTACHED
- Bug - llGetSubString and llList2List make wrong result on negative out of range index (when Optimizations are enabled) HOT 8
- Cannot Run -> Run as -> Launch in LSL Sim HOT 17
- 0.1.9.1 release HOT 5
- 0.1.9.2 help wanted HOT 5
- 0.1.9.3 help wanted HOT 3
- HTTP_USER_AGENT and OBJECT_RENDER_WEIGHT are missing HOT 2
- Generated Java from the Haskell module produces wrong code
- Returning void value(function) when optimization enabled kills LSLForge process HOT 3
- 'global variable XXX not found' error at nested import
- Solving plugin not working anymore after Eclipse 2021-09 update HOT 2
- LSLForge Native Executable Problem HOT 3
- 1024 bytes vs 255 in llGetNotecardLine HOT 2
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