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robot-gladiators's Issues

Initial game functionality - MVP

Description

Must Have

  • Build a game where a player's robot can fight another robot until one of them loses.

  • If the enemy-robot loses first, the player's robot will move on to fight another enemy-robot.

Features

  • The player's robot's name can be dynamically created by the player through the browser.

  • The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.

Player Name Prompt Handling

Blank/null response handling for the player-name prompt

Expected Behavior:
If the prompt for the player name is left blank or cancelled, a new prompt should re request the player name.

Current Behavior:

  • If prompt for player name is left blank, that answer is stored as the player's name.
  • If the prompt for player name is cancelled, null is stored as the player's name.

Possible Solution:

  • Create function getPlayerName() function that will loop until a valid response can be returned.

Fight/Skip Prompt Response Handling

Expected Behavior:

  • Accepts mixed case response for skip and fight.
  • Re-prompts for blank and null responses.

Current Behavior:

  • If response is mixed case like "Skip", the fighting progresses, not skipping.
  • If response is blank or null, the fighting progresses.

Possible Solution:

  • Change case using a string method.
  • Add conditionals to handle the blanks and null responses.

Add shop functionality

Description

  • After defeating an enemy, ask the player if they would like to purchase an item from a store.

  • The player can purchase health or attack points if they can afford it.

Restructure data with JS objects

Description

  • Create and use JavaScript objects to organize data related to the player and data related to the enemies.

  • Create object methods to perform player actions.

Add randomness to health and damage value

Description

  • Start enemies at a random health value between 40 and 60.

  • Start enemies with a random attack value between 10 and 14.

  • Attack damage is random, using the robot's attack value as an upper limit (for example, if the player's attack is 10, their damage range is 7-10).

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