robot-gladiators's Introduction
robot-gladiators's People
robot-gladiators's Issues
Integer input for prompt in shop() function
Requirements:
Allow prompt in shop function to accept integer responses to replace need to type to select refill, upgrade, or leave.
Initial game functionality - MVP
Description
Must Have
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Build a game where a player's robot can fight another robot until one of them loses.
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If the enemy-robot loses first, the player's robot will move on to fight another enemy-robot.
Features
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The player's robot's name can be dynamically created by the player through the browser.
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The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.
Restructure data with JS objects
Description
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Create and use JavaScript objects to organize data related to the player and data related to the enemies.
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Create object methods to perform player actions.
Add randomness to health and damage value
Description
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Start enemies at a random health value between 40 and 60.
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Start enemies with a random attack value between 10 and 14.
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Attack damage is random, using the robot's attack value as an upper limit (for example, if the player's attack is 10, their damage range is 7-10).
Save High Score
Save high score using localStorage
Add shop functionality
Description
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After defeating an enemy, ask the player if they would like to purchase an item from a store.
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The player can purchase health or attack points if they can afford it.
Fight/Skip Prompt Response Handling
Expected Behavior:
- Accepts mixed case response for skip and fight.
- Re-prompts for blank and null responses.
Current Behavior:
- If response is mixed case like "Skip", the fighting progresses, not skipping.
- If response is blank or null, the fighting progresses.
Possible Solution:
- Change case using a string method.
- Add conditionals to handle the blanks and null responses.
Randomize order in the fight() function
Randomize fight order in the fight() function for each new enemy-robot round
Player Name Prompt Handling
Blank/null response handling for the player-name prompt
Expected Behavior:
If the prompt for the player name is left blank or cancelled, a new prompt should re request the player name.
Current Behavior:
- If prompt for player name is left blank, that answer is stored as the player's name.
- If the prompt for player name is cancelled, null is stored as the player's name.
Possible Solution:
- Create function getPlayerName() function that will loop until a valid response can be returned.
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