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View Code? Open in Web Editor NEWFully Luau character implementation
Home Page: https://raphtalia.github.io/Luanoid
License: MIT License
Fully Luau character implementation
Home Page: https://raphtalia.github.io/Luanoid
License: MIT License
Support for swimming in terrain water should be added. Later this may be expanded to support "zones" to allow swimming in custom water as well.
Jumping needs to be worked on, it has weird behavior that makes it hard to use.
Inertia after MoveDirection.Magnitude
becomes 0 results in the character sliding a bit. This does not fall in line with Humanoid behavior and should be removed.
Being able to run
luanoid:ApplyDescription({
Head= 123,
})
as opposed to
local humanoidDescription = Instance.new("HumanoidDescription")
humanoidDescription.Head = 123
luanoid:ApplyDescription(humanoidDescription)
would be nice
Having deployed the code, and got Luanoids into the experience, running :MoveTo(Vector3.new(0,0,0) does not do anything with the Luanoid (they just spawn, fall to the ground where the rootpart collides with the baseplate).
I'm using the serverside module to create NPCs.
In the builds found in the examples
directory, the client's character sometimes fails to load the Luanoid.
The original Luanoids have support for climbing. This is something that is not implemented yet but would be nice to have. The implementation should allow characters to climb any part that has a "Climbable" tag.
Line 97 in 0ba79be
In CastCollideOnly I think the tempFilter should be assigned to a cloned version of the self.RaycastParams.FilterDescendantsInstances. They're both referencing the same table so when you set the self.RaycastParams.FilterDescendantsInstances back to originalFilter it still has all of the same added instances from tempFilter.
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