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luanoid's Issues

Swimming support

Support for swimming in terrain water should be added. Later this may be expanded to support "zones" to allow swimming in custom water as well.

Remove inertial sliding

Inertia after MoveDirection.Magnitude becomes 0 results in the character sliding a bit. This does not fall in line with Humanoid behavior and should be removed.

ApplyDescription support for tables

Being able to run

luanoid:ApplyDescription({
	Head= 123,
})

as opposed to

local humanoidDescription = Instance.new("HumanoidDescription")
humanoidDescription.Head = 123
luanoid:ApplyDescription(humanoidDescription)

would be nice

Luanoid:MoveTo

Having deployed the code, and got Luanoids into the experience, running :MoveTo(Vector3.new(0,0,0) does not do anything with the Luanoid (they just spawn, fall to the ground where the rootpart collides with the baseplate).

I'm using the serverside module to create NPCs.

:ApplyDescription Failing with Headless

"face is not a valid member of MeshPart "Workspace.Player.Head"

Headless lacks the face object, id suggest making a fallback so issues don't continue to arise.

image

Climbing support

The original Luanoids have support for climbing. This is something that is not implemented yet but would be nice to have. The implementation should allow characters to climb any part that has a "Climbable" tag.

CastCollideOnly same table reference

In CastCollideOnly I think the tempFilter should be assigned to a cloned version of the self.RaycastParams.FilterDescendantsInstances. They're both referencing the same table so when you set the self.RaycastParams.FilterDescendantsInstances back to originalFilter it still has all of the same added instances from tempFilter.

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