docs's Issues
Don't suggest a scriptless behavior should be implemented.
The tip here https://github.com/RanvierMUD/ranviermud/blob/master/docs/extending/areas/scripting.md#behaviors is no longer accurate, since we have metadata. I would suggest to change it into something hinting that if you don't need a script you should consider using the metadata property on entities.
Edit:
Since we are in a transition to 3.0 and https://github.com/RanvierMUD/core/blob/master/docs/extending/areas/scripting.md doesn't have that tip any more. This issue is nearly resolved. I would only suggest making people more aware of metadata
and how to use it in the the scripting part of the documentation.
Document "From Scratch" server setup
Document what's required if someone wants to use ranvier without using the example bundles from the point of server startup to taking player commands
Broken Link
The link to the Effects guide in the source docs for Attribute is broken.
Document default helpfile implementation
This could be done in the bundle it's implemented in but I think it would be very helpful to document the format used by default for helpfiles, as well as information on how it's implemented so that people can easily extend it. I'm volunteering myself for this task, but wanted to make this issue as a reminder to do it and to gather feedback/input from the community.
Contribution documentation is missing
The Contributing page does not have any useful content: https://ranviermud.com/contributing/
mkdocs.yml
references contribution.md
which is not in the repo:
Line 51 in 3845349
Document currency implementation
This is another default/example implementation that seems to exist across multiple bundles and may be worth documenting.
Document modal attributes
Misleading/Wrong comment: bundle-example-areas ranvier-blade.js
The comment says
// Have to be careful in weapon scripts. If you have a weapon script that causes damage and
// it listens for the 'hit' event you will have to check to make sure that `damage.source
// !== this` otherwise you could create an infinite loop the weapon's own damage triggering
// its script
yet that's not the case in the code for this weapon that does exactly that. Is it still needed or not?
Documentation Entity loaders: Replace function
Specify that the change function is to be called with await.
I know it could be sounds silly but someone could miss the Promise.
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