Explore the comprehensive UI/UX research journey behind LittleLemon, a fictional restaurant-focused Android application. Dive into the user personas, detailed user journey mapping, meticulously crafted Figma wireframes, and the final product. Follow along as we bring the vision to life, focusing on enhancing the dining experience through intuitive design and functionality.
- To get started with this project, follow these instructions:
https://github.com/Ramu3967/LittleLemonApp.git
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Open the project in Android Studio.
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Build and run the project on your Android device or emulator.
- In the context of the LittleLemon restaurant application, user research involves a methodical examination of user preferences, behaviors, and pain points related to dining experiences.
- Through interviews, surveys, and observations, this research aims to inform the design and development process, ensuring that the app meets the needs and expectations of its users effectively.
Below are the User Persona and User Journey desinged in Figma [https://www.figma.com/file/Bf0E3wSzGuii7I62LNKfA5/Untitled?type=design&node-id=1-3&mode=design]
- Wireframing refers to the process of creating visual representations of a digital interface, typically in the early stages of design, to outline the structure and layout of the application or website.
- Created these with a tool called Figma. Figma is a collaborative interface design tool that allows teams to create, share, and iterate on designs in real-time, all within a browser-based environment.
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Used a 4 column grid for designing a sample mobile screen on Figma.
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These low-fidelity wireframes doesn't include the properties like the style, color and other fancy attributes but just the functional ones.