Comments (2)
There already seems to be a reasonable amount. The bulk work is done with the periodic synchronize call. Perhaps I could have a method that just does synchronize country since that's usually what's changing. That will enable more push type updates.
from deterministic-risk.
This has been accomplished in dcf8f68.
So the change is to think og syncing this game like syncing chess. All you have to do is sync the intial start positions. And then as long as you tranmist all of the player's moves, the game states will be synchronized. The one catch to this is there's specific conditions for showing ui elements, cause you don't want your opponent to have the ability to end your attack.
Over all I think this will mean that there will be very few online related bugs.
from deterministic-risk.
Related Issues (20)
- Emotional validation HOT 1
- Create an optional variable time turner with increment.
- Bug reproducability tools
- Improving Netcode HOT 2
- Online Menu Bug: Enter creates a newline in the ip address instead of connecting to the server
- Zoom is not centered HOT 1
- Reinforcements calculation is not right
- Make the selected game modes a different color in the help menu
- Make the scrollbar more prominent in the gamemodes in help
- I encountered a desycn of countries
- Flaky test "test_movement_no_action" HOT 1
- Countries in mobile don't show any colors (all gray)
- Changes to Zoom
- Change panning restirctions
- Pandemic mode shows up for 3's, but doesn't do anything HOT 1
- Small UI Update HOT 1
- Typos HOT 2
- Move the titles in all of the maps to the bottom
- Move the restart button from the top right corner to have a bit of padding
- Countries that go above 3 when reinforcing in pandemic should have icon HOT 1
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from deterministic-risk.