Comments (2)
Yeah, seems like godot doesn't handle network disconnections too well. I tried disconnect my etehrnet and playing some mvoes and connecting back in. And godot continued to tranmist my moves without senting the lost moves. Will just add a periodic sync.
from deterministic-risk.
Done, code has been added that alerts the user when a disconnection occurs. No more silent errors.
from deterministic-risk.
Related Issues (20)
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from deterministic-risk.