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ra314 avatar ra314 commented on July 17, 2024

These are the game modes yet to be implemented

  • Movement: You can move units between adjacent countries during the reinforce phase. The units being moved would show up as arrow from the between countries with the numebr of units being moved on the arrow.
  • Temporal: You can conquer countries if in the previous turn you would've been able to attack them.
  • Negatives: Allow attacking a country with less but this time let it go to the negatives, a country is the negative results in -1 reinforcements per turn. A negative total of reinforcements per turn results in the countries with the highest troops losing units.
  • Standby: Designate up to n-1 units on a country to be on standby. These units will not contribute to the country's defense power for the turn, but will retreat to a (random) neighbouring ally if their country is captured.
    • Rename the current game mode fatigue to resistance
  • Raze: Deplete half a countries troops to remove any status condition.
  • Fatigue: Only a single attack is allowed per turn.
    • Add info, drain's help section should clarify that it count's as an attack.

from deterministic-risk.

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