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px-ecs's Issues

always update

discuss idea: we always update what the user inputs, not just when confirmed

Play Button

  • only one (no stop)
  • toggle between play and pause

task 2 slide

create your own system + component

make preset for this

make line object for presentation

takes two widgets (interprets them as rectangles)
connects them

version 1: middle to middle
version 2: middle to middle with 90 degeree angles

task 1 slide

discover our tool

  • add entity, rename, switch between
  • add, delete components
  • change components, let something movw
  • toggle systems

preset for all this

Implement Basic ECS

As an example we will build a Color System which influences the color of Morph Entities.

For this we need:

  • Essay with Playground and Buttons
  • Entities can be spawned
  • Entities can be given components
  • the system can step
  • there are start and stop buttons for the stepping of the system
  • the system can get all related entities and work on them

Slide basic ECS structure

  • entities have id and component

  • components are only data

  • systems can get all entities with their component type and work on them

  • show this in picture etc

Unity Spike

Do Tutorial

  • 1
  • 2

How does it work?
How is the UI?

Add default pictures

  • commit to one theme and make pictures
  • add them to code

all 50 x 50 pixel (evrything is user facing)

  • wizard
  • dwarf
  • dwarfwizard
  • bush
  • bruning bush
  • stone block
  • one enemy
  • fireball

Inheritance slide

  • inheritance hierarchy with lines
  • use cards for methods etc
  • new class "appears" (two slides)

grafik

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