Peizhen Zheng's Projects
This program provides a detailed implementation of a fundamental paper in rendering, focusing on Bidirectional Path Tracing (BDPT), Multiple Importance Sampling (MIS). The whole project is written in pure C++ based on the architecture of path tracing assignment from GAMES101.
Programming Assignments of CSE6220
Homework Assignments of ECE6122 from Georgia Institute of Technology
Final Project for CSE6242.
My self-developed OpenGL renderer.
My self-developed renderer, ReinRenderer based on the TinyRenderer(https://github.com/ssloy/tinyrenderer and https://github.com/MrZz233/tinyrenderer_notes)
🎓 无需编写任何代码即可轻松创建漂亮的学术网站 Easily create a beautiful academic résumé or educational website using Hugo and GitHub. No code.