This game was created by Daniel Jost using Hex Engine. I don't claim that this is fun or complete in any way, it was an experiment for a couple weeks to use a React-like library to code a game. Assets were created by Kenney and used here with a Creative Commons Zero license.
Ogmo Editor is a simple open source level editor. Without a level selector in the game yet, you can change the level in the Root component.
To run a development webserver for this locally:
npm start