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pxl's Introduction

pxl Build Deploy to GH Pages Open in StackBlitz Pixelated logo with flashy written letters 'pxl'.

👾 An adjustable framework-ish static site theme with sensible defaults and nice looks. (ˈpik-səl)

A screenshot of the static site theme previewing multiple color schemes in both dark and light mode.

English 🇬🇧 | Türkçe 🇹🇷

Note: This project is under heavy development, markup structure are subject to change till first major version bump. Expect to changes may break styles/scripts between version tags. Use it only if you know what you're doing.

Features

  • 🥇 HTML & Semantic CSS first, JavaScript with zero-framework later for responsive layouts, accessibility features only (a.k.a. Progressive Enchancement)
  • 🎈 11ty-compatible templates written in Liquid template language
    • Plain version of templates are processed by PostHTML and compatible plugins
  • 🌗 Light and dark mode support
    • Auto selects based on system preference first, lets you toggle theme with drkmd.js
    • Each mode has their own color scheme preference like Solarized, Gruvbox, One Dark UI
    • Each color scheme has different shades and tones of layers and 6 + 2 hues that is converted and edited from Tinted Theming base16 schemes
  • 🎛 Objects and components with lots of style modifiers
    • Container make-ups like border/outline (as box-shadow) thickness, corner roundness, shadow/emboss effects,
    • Responsive masonry layout and navigation component in homepage layout by default
    • Optional external backgrounds for adding blending, grain/gradient effects that is full-sized fixed in all platforms.
    • BEM class naming with chainable modifier and other tweaks for making code readable to both humans and web browsers.
  • 👷 Building (PostCSS + Lightning CSS, PostHTML), validation (html-validate, biome), optimization (htmlnano, swc, svgo, Lightning CSS, sharp) and file watching (via chokidar) tasks for markup, style, script and media files in PNPM scripts
  • ⚡️ Local, live and minimal dev server from 11ty

Demos

Setup

📦 Build from Source

Prerequisities

Note: On Windows, install WSL or Git for Windows to work with tasks that depends on Node modules and shell commands. If you go with Git for Windows, set this configuration. pnpm config set script-shell "C:\\Program Files\\git\\bin\\bash.exe"

Open a terminal emulator (In Windows, right-click on start menu and select "Windows PowerShell" or in macOS, press ⌘+Space and type "Terminal.app") and follow commands below:

# Clone the repository and change directory
git clone https://github.com/egeesin/pxl && cd pxl

# Install local Node modules of the repository
pnpm i

# Generate your first build (pnpm build) and start dev server (pnpm watch)
pnpm start

# Once server is running, type "http://localhost:3000" or
# "http://127.0.0.1:3000" in the address bar of a web browser. For testing
# dev server in different devices on local network, check the terminal log
# to access alternative host (usually begins with 192.168.1.1XX:3000)

☁️ Deployment

Warning: None of those deployment options are tested yet. Use it if you know what you're doing.

  • Production branch: main
  • Build command: pnpm build
  • Development command: pnpm build
  • Install command: pnpm i
  • Build directory: dist

Deploy to CloudCannon Deploy with Vercel Deploy to Netlify Button Deploy to Cloudflare Pages

🐙 Download Build Artifact

  1. Select Actions tab in main repository page.
  2. Find and click on the latest successful workflow run with the green checkmark at the top of the list.
  3. Scroll to the bottom and download build artifacts (dist/).

Usage

After you've cloned/forked this project in Setup section, follow the steps below:

🧹 Cleanup Steps

  • Clear author, repository, funding inside package.json.
  • Clear files inside view/media/ and view/_content/blog/article/ (Keep one if you need a dummy Markdown post to copy new posts from.)
  • (Optional) Remove plain/ and set Node environment as "production" if you're not interested in testing with theme components. (All tasks contains "plain" must be skipped in build command!)
  • (Optional) If you're not using the built-in icon set, clear files inside src/icon/ as well.
  • More steps coming soon…

✅ Essentials Checklist

  • For global site info like title, favicon, author, social links, edit view/_data/site.json.
  • For navigation items, edit view/_data/nav.json.
  • For post content, import your Markdown files to view/_content/blog/article/. (e.g. ./2024-02-24-post-title.md) Make sure it has identical front matter keys in example Markdown post. If you're migrating from WordPress, in admin dashboard, export XML backup of your posts to convert it as bulk Markdown files.
  • (Optional) For making site Progressive Web App (PWA), edit view/app.webmanifest.liquid
  • (Optional) To override CSS styles, edit static/style/shame.css. Also, you can make another CSS file as long as you don't forget to @import it in static/style/index.css. @import-glob is also allowed.
  • More steps coming soon…

🎨 Theme Modification

  • Discover modifications as seen in here.
  • Edit html_classes and body_classes part in view/_data/site.json according to your likings.
  • (Optional) Use front matter keys such as append_html_class or append_body_class to force theme modification per page.
  • More steps coming soon…

🖥️ CLI Scripts

  • pnpm build: Build production/dev directory
  • pnpm watch: Watch production/dev directory and serve dev server
  • pnpm upmod: Update dependencies and package.json
  • pnpm debug:11ty: Output debug messages from Eleventy build task
  • pnpm "/^optimize:.*/": Execute all run scripts that begins with "optimize:" in parallel with nice output.
  • pnpm exec browserslist | pbcopy: Copies the list of min. supported browser versions to your clipboard so you can easily import this to Can I Use? as a new set. (Works in macOS with shell env. To use different clipboard tool replace "pbcopy" part) Note: Check more PNPM run scripts in package.json

Related 3rd Party Commands

  • cloc <path-to-directory> --exclude-dir=node_modules,tmp,dist,.git,utility --exclude-ext=svg,png,jpg,jpeg,webp,tif,ico: If you have cloc, calculate total count of lines of the input.

🔑 Environment Variable

  • WEBMENTION_IO_TOKEN

Design

Initially, pxl is built as a personal web theme for blogging, portfolio and various content types. But as development kept going, different CSS methodologies and design systems has been applied to handle complexity and scalability.

CSS Methodology

By chronologic order, BEM (block--element__modifier) naming convention, ITCSS (Inverted Triangle CSS) file structure, BEMIT (BEM + ITCSS) and other transparent UI namespaces from Harry Roberts, chainable modifiers from BEM (BEVM) and Intrinsic Web Design (influenced by Jen Simmons, Heydon Pickering & Andy Bell) are the designs pxl based on.

Interpretation on Methodologies

The directory and specificity hierarchy from ITCSS, block and element namings from BEM, chainable modifiers from BEVM), camelCase name groups from ABEM are the chosen designs that are applied as it is.

Harry Roberts' namespaces (for objects, components, utilities, theme, scope, JS states, hacks) from BEMIT and Intrinsic Web Design are influenced designs that needed to be tinkered with or picked only the distinctive parts of it for making it sensible to co-exist with other designs and making this project accessible.

Directory Structure

  • Root directory contains information on metadata of this repository, which files to exclude, the license and this "README" page.

  • Inside view/ directory, there are blog/website templates written with Liquid on top of HTML or Markdown content, JSON global website data, transform/filter scripts and CMS media files to be processed by framework-agnostic static site generator tool called 11ty. This directory is required for production.

  • Inside static/, there are stylesheets, scripts, vector icons, and placeholder images. Stylesheets (static/style) are processed by PostCSS plugins + LightningCSS (as a PostCSS plugin) and also has sub-directories in order to emphasize and categorize different scopes of CSS.

    • static/style/index.css is the main file of all styles. With postcss-import and postcss-import-glob plugins, each categorized styles in corresponding subdirectory that is specified with globs are imported and concatenated with alphabetical order into single CSS file while building.
    • static/style/_vendor/ or any other 3rd party CSS files sourced from node_modules are for including CSS Reset beforehand.
    • Styles inside static/style/abstract/ includes mixins, custom properties (variables), animation declarations and lots of color schemes for light/dark mode. These styles affects the look, spacing, typography of every page no matter what's inside the markup.
    • static/style/base/ includes opinionated CSS resets, theme modifiers, default HTML styles like forms, inline elements, grid layouts and reusable components.
    • static/style/class/ includes slightly concrete components like navigations, cards, frames, headers and external background frames.
    • static/style/shame.css has bleeding edge, experimental, uncategorized styles. Style declarations from shame.css tend to be renamed, deleted or moved to relevant CSS file in the future.
  • static/script/ has client-side functions and event listeners to apply certain style modifiers of navigation and rusty grid component based on viewport size or update ARIA attributes of essential elements for better accessibility in screen readers. main.js is for production and test.js is for development only.

  • static/asset/ has essential media files such as webfont and placeholder images.

  • static/icon/ has SVG vector files exported from a Affinity Designer template file (not included on this repository yet). Those are for processing into a single <symbol> spritesheet later.

  • config/ is a place to keep all configurations of Node modules capable of checking, watching, building and optimizing source files there.

  • Plain HTML files in plain/ directory are for development and partials to processed by PostHTML plugins in order to decrease repeating markup and ease editing header/footer. The directory includes basic structures of various components, layouts with dummy content, color table, kitchen sink of all HTML elements. This directory is optional for production if you want to review or tinker with existing plain HTML files to make custom designs on a template language other than Liquid.

    • plain/_include/ are the partials I mentioned earlier.
    • Templates in plain/class/ contains the markup of reusable components, grids and layout primitives.
    • plain/example/ includes examples of color scheme table, all classless HTML5 elements and icon preview.

Typography

Most inline elements like paragraph and headings are sized based on a set modular scale. Each element has single vertical spacing unit or multiples (var(--typeScale…)) to keep vertical rhythm intact throughout the whole page.

Default fonts are subset and OpenType feature/stylistic set frozen version of both Inter and Iosevka. Fallbacks are system font stack but there are different font stacks that should work on popular operating systems for different styles. Check static/style/abstract/01-font.css for different font stacks.

Media Breakpoints for Responsive Design

By default, mobile-first responsive design approach is being used and expand through different screen sizes that fits different human ergonomics.

  • 🤝 wrist (smartwatches, <2inch),
  • 🤲 palm (smartphones, phablets, ≥640px),
  • 🦵 lap (tablets on portrait mode, ≥960px),
  • 🖥️ desk (tablets on landscape mode, laptops, desktop PCs, ≥1280px) and,
  • exaggarated custom media properties like:
    • 🖼️ wall (desktop PCs, full HD monitors, ≥1600px)
    • 🏬 mall (2K monitors, ≥1920px) and,
    • 🦖 titan (ultra-wide monitors, 4K displays, ≥2400px)

Browser Support

All web browsers that has 0.5% or higher global usage (except Opera Mini and any other deprecated browsers) are supported. Review the query from browserslist key in package.json. The up-to-date list of supported browsers shown here.

License

This project is under GNU GPL 3.0 license.

pxl's People

Contributors

egeesin avatar dependabot[bot] avatar

Stargazers

stieglitzz avatar arlmy avatar

Watchers

 avatar

Forkers

egeesin

pxl's Issues

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