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psfacebookmobile's Issues

Error during iOS build

Hi, I have the following error during the iOS build (Compiling with iPhoneOS SDK 14.2):

UATHelper: Packaging (iOS): ERROR: Unable to merge actions producing FBSDKCoreKit.embeddedframework.extracted: prerequisites are different
UATHelper: Packaging (iOS): ERROR: Unable to merge actions producing FBSDKLoginKit.embeddedframework.extracted: prerequisites are different
UATHelper: Packaging (iOS): ERROR: Action graph is invalid; unable to continue. See log for additional details.
PackagingResults: Error: Unable to merge actions producing FBSDKCoreKit.embeddedframework.extracted: prerequisites are different
PackagingResults: Error: Unable to merge actions producing FBSDKLoginKit.embeddedframework.extracted: prerequisites are different
PackagingResults: Error: Action graph is invalid; unable to continue. See log for additional details.

I have the following errors in the log file:
UEDeployIOS.CollectPluginDataPaths: IOSPlugin: ../../../Dev/fallgamedemo/Plugins/PsFacebookMobile/Source/PsFacebookMobile/PsFacebookMobile_UPL_IOS.xml
UEBuildTarget.GenerateManifest: Writing manifest to /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/Dev/fallgamedemo/Intermediate/Remote/GameName/IOS/Shipping/Manifest.xml
Action.LogConflict: ERROR: Unable to merge actions producing FBSDKCoreKit.embeddedframework.extracted: prerequisites are different
Action.LogConflict: Previous: /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/Dev/fallgamedemo/Plugins/PsFacebookMobile/ThirdParty/FacebookSDKs-iOS/FBSDKCoreKit.embeddedframework.zip, /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Intermediate/UnzippedFrameworks/FBSDKCoreKit/FBSDKCoreKit.embeddedframework.sh
Action.LogConflict: Conflict: /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Plugins/Marketplace/EasyFirebasePro/Source/ThirdParty/IOS/FBSDKCoreKit.embeddedframework.zip, /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Intermediate/UnzippedFrameworks/FBSDKCoreKit/FBSDKCoreKit.embeddedframework.sh
Action.LogConflict: ERROR: Unable to merge actions producing FBSDKLoginKit.embeddedframework.extracted: prerequisites are different
Action.LogConflict: Previous: /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/Dev/fallgamedemo/Plugins/PsFacebookMobile/ThirdParty/FacebookSDKs-iOS/FBSDKLoginKit.embeddedframework.zip, /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Intermediate/UnzippedFrameworks/FBSDKLoginKit/FBSDKLoginKit.embeddedframework.sh
Action.LogConflict: Conflict: /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Plugins/Marketplace/EasyFirebasePro/Source/ThirdParty/IOS/FBSDKLoginKit.embeddedframework.zip, /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Intermediate/UnzippedFrameworks/FBSDKLoginKit/FBSDKLoginKit.embeddedframework.sh
UnrealBuildTool.Main: ERROR: Action graph is invalid; unable to continue. See log for additional details.
UnrealBuildTool.Main: BuildException: Action graph is invalid; unable to continue. See log for additional details.
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.CheckForConflicts (System.Collections.Generic.IEnumerable1[T] Actions) [0x0008c] in <4308e3bdfb1844339db4a61e5a2da573>:0 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options, Tools.DotNETCommon.FileReference WriteOutdatedActionsFile) [0x000c6] in <4308e3bdfb1844339db4a61e5a2da573>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x00377] in <4308e3bdfb1844339db4a61e5a2da573>:0
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x002bb] in <4308e3bdfb1844339db4a61e5a2da573>:0

Any ideas on this?

FBAudienceNetwork(FBANInterstitialAdAdapter.m.o): 'Invalid bitcode version

Hi, sorry to bother you. I use this plugin in UE4.23.1 , when packaging iOS (MacOS 10.14.3, Xcode10.3) , got this error:
UATHelper: Packaging (iOS): ld: in /Users/yuanjie/UE4/Builds/DESKTOP-N5JLND9/D/Epic_Games/UE_4.23/Engine/Intermediate/UnzippedFrameworks/FBAudienceNetwork/FBAudienceNetwork.embeddedframework/FBAudienceNetwork.framework/FBAudienceNetwork(FBANInterstitialAdAdapter.m.o), could not parse object file /Users/yuanjie/UE4/Builds/DESKTOP-N5JLND9/D/Epic_Games/UE_4
.23/Engine/Intermediate/UnzippedFrameworks/FBAudienceNetwork/FBAudienceNetwork.embeddedframework/FBAudienceNetwork.framework/FBAudienceNetwork(FBANInterstitialAdAdapter.m.o): 'Invalid bitcode version (Producer: '1103.0.32.59.0_0' Reader: '1001.0.46.4_0')', using libLTO version 'LLVM version 10.0.1, (clang-1001.0.46.4)' file '/Users/yuanjie/UE4/Builds/DESKTOP
-N5JLND9/D/Epic_Games/UE_4.23/Engine/Intermediate/UnzippedFrameworks/FBAudienceNetwork/FBAudienceNetwork.embeddedframework/FBAudienceNetwork.framework/FBAudienceNetwork' for architecture arm64

clang: error: linker command failed with exit code 1
Have you ever seen this error before? thanks a lot!

Is this plugin works with unreal 4.27.2 (If yes i need help)?

Is this plugin works with unreal 4.27.2 ?

IF Yes,

My app crashes on android device and emulator And
I cannot login to Facebook from unreal builtin viewer also.

AndroidJNI.h not found error in unreal

(I tried facebook demo file from your repository)

I Debugged app in android studio I got this error.
(Emulator: ERROR | bad color buffer handles 0x2f)

Pls help
Thanks in Advance.

package error on mac for ios

Hi I am trying to use your plugin but get this error

Plugins/PsFacebookMobile/Source/PsFacebookMobile/Private/IOS/FacebookMobile.cpp:8:9: fatal error: 'FBSDKCoreKit/FBSDKCoreKit.h' file not found
UATHelper: Packaging (iOS): #import <FBSDKCoreKit/FBSDKCoreKit.h>
UATHelper: Packaging (iOS): ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Build failed

Hello,

I got the following error when I try to build game with this plugin:

UATHelper: Packaging (Android (ETC2)):     E:/UE4Projects/MobileMenu/Plugins/PsFacebookMobile/Source/PsFacebookMobile/Private/Android/AdjustJNI.h(14,10):  fatal error: 'Android/AndroidJNI.h' file not found
UATHelper: Packaging (Android (ETC2)):     #include "Android/AndroidJNI.h"

I am using UE 4.23.1, ndk-r14b, jdk1.8.0_77, android-19
Note: without plugin project compile without problem.
What I am missing?

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