pushkinstudio / psfacebookmobile Goto Github PK
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License: MIT License
Just a simple Unreal Engine 4 integration of Facebook authorization for mobile devices
License: MIT License
AccessToken accessToken = AccessToken.getCurrentAccessToken();
boolean isLoggedIn = accessToken != null && !accessToken.isExpired();
Hi, I have the following error during the iOS build (Compiling with iPhoneOS SDK 14.2):
UATHelper: Packaging (iOS): ERROR: Unable to merge actions producing FBSDKCoreKit.embeddedframework.extracted: prerequisites are different
UATHelper: Packaging (iOS): ERROR: Unable to merge actions producing FBSDKLoginKit.embeddedframework.extracted: prerequisites are different
UATHelper: Packaging (iOS): ERROR: Action graph is invalid; unable to continue. See log for additional details.
PackagingResults: Error: Unable to merge actions producing FBSDKCoreKit.embeddedframework.extracted: prerequisites are different
PackagingResults: Error: Unable to merge actions producing FBSDKLoginKit.embeddedframework.extracted: prerequisites are different
PackagingResults: Error: Action graph is invalid; unable to continue. See log for additional details.
I have the following errors in the log file:
UEDeployIOS.CollectPluginDataPaths: IOSPlugin: ../../../Dev/fallgamedemo/Plugins/PsFacebookMobile/Source/PsFacebookMobile/PsFacebookMobile_UPL_IOS.xml
UEBuildTarget.GenerateManifest: Writing manifest to /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/Dev/fallgamedemo/Intermediate/Remote/GameName/IOS/Shipping/Manifest.xml
Action.LogConflict: ERROR: Unable to merge actions producing FBSDKCoreKit.embeddedframework.extracted: prerequisites are different
Action.LogConflict: Previous: /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/Dev/fallgamedemo/Plugins/PsFacebookMobile/ThirdParty/FacebookSDKs-iOS/FBSDKCoreKit.embeddedframework.zip, /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Intermediate/UnzippedFrameworks/FBSDKCoreKit/FBSDKCoreKit.embeddedframework.sh
Action.LogConflict: Conflict: /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Plugins/Marketplace/EasyFirebasePro/Source/ThirdParty/IOS/FBSDKCoreKit.embeddedframework.zip, /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Intermediate/UnzippedFrameworks/FBSDKCoreKit/FBSDKCoreKit.embeddedframework.sh
Action.LogConflict: ERROR: Unable to merge actions producing FBSDKLoginKit.embeddedframework.extracted: prerequisites are different
Action.LogConflict: Previous: /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/Dev/fallgamedemo/Plugins/PsFacebookMobile/ThirdParty/FacebookSDKs-iOS/FBSDKLoginKit.embeddedframework.zip, /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Intermediate/UnzippedFrameworks/FBSDKLoginKit/FBSDKLoginKit.embeddedframework.sh
Action.LogConflict: Conflict: /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Plugins/Marketplace/EasyFirebasePro/Source/ThirdParty/IOS/FBSDKLoginKit.embeddedframework.zip, /Users/vlad/UE4/Builds/DESKTOP-DKM1111/D/UE/UE_4.25/Engine/Intermediate/UnzippedFrameworks/FBSDKLoginKit/FBSDKLoginKit.embeddedframework.sh
UnrealBuildTool.Main: ERROR: Action graph is invalid; unable to continue. See log for additional details.
UnrealBuildTool.Main: BuildException: Action graph is invalid; unable to continue. See log for additional details.
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.CheckForConflicts (System.Collections.Generic.IEnumerable1[T] Actions) [0x0008c] in <4308e3bdfb1844339db4a61e5a2da573>:0 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List
1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options, Tools.DotNETCommon.FileReference WriteOutdatedActionsFile) [0x000c6] in <4308e3bdfb1844339db4a61e5a2da573>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x00377] in <4308e3bdfb1844339db4a61e5a2da573>:0
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x002bb] in <4308e3bdfb1844339db4a61e5a2da573>:0
Any ideas on this?
Hi, sorry to bother you. I use this plugin in UE4.23.1 , when packaging iOS (MacOS 10.14.3, Xcode10.3) , got this error:
UATHelper: Packaging (iOS): ld: in /Users/yuanjie/UE4/Builds/DESKTOP-N5JLND9/D/Epic_Games/UE_4.23/Engine/Intermediate/UnzippedFrameworks/FBAudienceNetwork/FBAudienceNetwork.embeddedframework/FBAudienceNetwork.framework/FBAudienceNetwork(FBANInterstitialAdAdapter.m.o), could not parse object file /Users/yuanjie/UE4/Builds/DESKTOP-N5JLND9/D/Epic_Games/UE_4
.23/Engine/Intermediate/UnzippedFrameworks/FBAudienceNetwork/FBAudienceNetwork.embeddedframework/FBAudienceNetwork.framework/FBAudienceNetwork(FBANInterstitialAdAdapter.m.o): 'Invalid bitcode version (Producer: '1103.0.32.59.0_0' Reader: '1001.0.46.4_0')', using libLTO version 'LLVM version 10.0.1, (clang-1001.0.46.4)' file '/Users/yuanjie/UE4/Builds/DESKTOP
-N5JLND9/D/Epic_Games/UE_4.23/Engine/Intermediate/UnzippedFrameworks/FBAudienceNetwork/FBAudienceNetwork.embeddedframework/FBAudienceNetwork.framework/FBAudienceNetwork' for architecture arm64
clang: error: linker command failed with exit code 1
Have you ever seen this error before? thanks a lot!
Hlo thank u for this amazing plugin,
is it possible to get simple documentation on how to use
i am testing in editor but the login doesnot work
Is this plugin works with unreal 4.27.2 ?
IF Yes,
My app crashes on android device and emulator And
I cannot login to Facebook from unreal builtin viewer also.
AndroidJNI.h not found error in unreal
(I tried facebook demo file from your repository)
I Debugged app in android studio I got this error.
(Emulator: ERROR | bad color buffer handles 0x2f)
Pls help
Thanks in Advance.
Hi I am trying to use your plugin but get this error
Plugins/PsFacebookMobile/Source/PsFacebookMobile/Private/IOS/FacebookMobile.cpp:8:9: fatal error: 'FBSDKCoreKit/FBSDKCoreKit.h' file not found
UATHelper: Packaging (iOS): #import <FBSDKCoreKit/FBSDKCoreKit.h>
UATHelper: Packaging (iOS): ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello,
I got the following error when I try to build game with this plugin:
UATHelper: Packaging (Android (ETC2)): E:/UE4Projects/MobileMenu/Plugins/PsFacebookMobile/Source/PsFacebookMobile/Private/Android/AdjustJNI.h(14,10): fatal error: 'Android/AndroidJNI.h' file not found
UATHelper: Packaging (Android (ETC2)): #include "Android/AndroidJNI.h"
I am using UE 4.23.1, ndk-r14b, jdk1.8.0_77, android-19
Note: without plugin project compile without problem.
What I am missing?
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