ps-dps / mobcaptains Goto Github PK
View Code? Open in Web Editor NEWRare and strong mobs, dropping illegally enchanted gear
Home Page: https://modrinth.com/datapack/mob-captains
License: MIT License
Rare and strong mobs, dropping illegally enchanted gear
Home Page: https://modrinth.com/datapack/mob-captains
License: MIT License
Whenever a Mob Captain would spawn in, I would have to go into Creative mode just to kill it.
I have a hunch that a datapack is conflicting, not sure which one is messing with Mob Captains though.
I attached the datapacks I use on my server, maybe this will help narrow down the problem.
For some additional information, I'm playing on a Minecraft 1.20.1 hosted on Aternos.
no data file for this mod to change settings/ loot tables other than the command in game.
I have installed Mob Captains mod on my Minecraft server, and suddenly bandwidth usage increased by 400% when player is still and not loading chunks or moving, here is a screenshot of the upload rate with mod installed on server:
The player was not moving and was in the exact same position during the tests, screenshots of bandwidth were taken after chunks were loaded
Mods installed on my server
├── Amplified_Nether_1.19.3_v1.2.1.jar ├── anti-xray-1.3.0-Fabric-1.19.2.jar ├── appliedenergistics2-fabric-12.9.8.jar ├── audaki_cart_engine--fabric-mc1.19.4--v2.0.3.jar ├── betterbeaconplacement-1.19.2-3.1.jar ├── betterthanmending-1.3.0.jar ├── bigger_end_cities-1.19.3-1.0.0.jar ├── boat-step-up-1.2.2+1.19.jar ├── c2me-fabric-mc1.19.2-0.2.0+alpha.9.11.jar ├── chunksending-fabric-1.19.2-2.6.jar ├── Chunky-1.3.38.jar ├── collective-1.19.2-6.65.jar ├── create_enchantment_industry-1.0.1.b.jar ├── create-fabric-0.5.1-c-build.1160+mc1.19.2.jar ├── create_jetpack-fabric-3.3.1.jar ├── create-track-map-1.4+mc1.19.2-fabric-create-0.5.1.jar ├── cupboard-fabric-1.19.2-2.0.jar ├── DailyDad-Server-fabric-1.19-1.3.3.jar ├── EmeraldTools-Fabric-1.19.2-1.4.38.jar ├── endermanoverhaul-fabric-1.19.2-0.0.0.jar ├── endgame-reborn-1.19-v1.0.5.jar ├── endium-v2.0.0-beta_1.jar ├── expandedstorage-8.3.4+1.19.2-fabric.jar ├── ExtendedDrawers-1.4.5+mc.1.19.2.jar ├── fabric-api-0.76.1+1.19.2.jar ├── fabric-carpet-1.19.2-1.4.84+v221018.jar ├── fabric-end-remastered-5.2.0-1.19.2.jar ├── fabric-language-kotlin-1.10.10+kotlin.1.9.10.jar ├── FabricShieldLib-1.7-1.19.2.jar ├── fabrictailor-2.0.1.jar ├── ForgeConfigAPIPort-v4.2.11-1.19.2-Fabric.jar ├── geckolib-fabric-1.19-3.1.40.jar ├── gottagofast-1.0.2-1.19.2.jar ├── jei-1.19.2-fabric-11.6.0.1018.jar ├── journeymap-1.19.2-5.9.7-fabric.jar ├── jsst-1.19-0.1.4.jar ├── LeavesBeGone-v4.0.1-1.19.2-Fabric.jar ├── lithium-fabric-mc1.19.2-0.11.1.jar ├── MapFrontiers-1.19.2-2.5.1-fabric.jar ├── memoryleakfix-fabric-1.17+-1.1.2.jar ├── mes-1.2-1.19.2-fabric.jar ├── moonlight-1.19.2-2.2.45-fabric.jar ├── plenty-of-armors-1.3.0+mc1.19.2.jar ├── polymorph-fabric-0.46.4+1.19.2.jar ├── PuzzlesLib-v4.4.3-1.19.2-Fabric.jar ├── resourcefulconfig-fabric-1.19.2-1.0.20.jar ├── resourcefullib-fabric-1.19.2-1.1.24.jar ├── serversleep-datapack.jar ├── servertick-mc1.19-1.7.jar ├── spark-1.10.37-fabric.jar ├── starlight-1.1.1+fabric.ae22326.jar ├── Steam_Rails-1.5.1+fabric-mc1.19.2.jar ├── supplementaries-1.19.2-2.3.24-fabric.jar ├── Technical- Enchant+_v1.0.2_1.19.2_Fabric.jar ├── Terralith_1.19.3_v2.3.11.jar ├── toms_storage_fabric-1.19-1.5.9.jar ├── TooManyTools1.0.jar ├── ultris-5.6.7g.jar ├── uncraftables+-1.1.jar ├── vanilla-refresh-1.4.17.jar ├── viewdistancefix-1.19.2-1.0.0.jar └── wraith-silkspawners-1.1.2.jar
Server launch command:
java -Xmx3G -jar fabric-server-mc.1.19.2-loader.0.14.22-launcher.0.11.2.jar nogui
The host machine is Linux 64 bit with JDK 21 installed on it
I also tried removing all of the mods and leaving only Mob Captains mod but get same exact issue
Server is 1.19.2 fabric 0.14.22
What might be causing the issue? It is a real problem on limited connections, especially when a lot of players are on the server
Just added this mod but seems to affect mob spawns for me in a way that breaks mob spawn farms. I have one currently setup but nothing spawns when this mod is active.
Not sure if it's a pun or a typo. But I assume it should be called S.W.A.T. Vest.
Ability to configure whether mob captains spawn from mob spawners, as they currently do and that seems slightly overpowered
hi, i run my server on revivenode, but i'm not sure where to find the files to change the settings of the datapack. thanks.
There is no how-to, and the modrinth page has a mod and a datapack available for download, yet the URL has datapack in it.
Which one gets installed? Is there an option, or does it require both?
ik i have to use the scoreboard but idk how to do it.
Really not much to describe. After around 250 days of the config being obeyed, it now resets itself randomly. There's no config file to set to read-only, unfortunately, but I see you're working on something for that.
I looked around but saw no option. It would be nice if we can change this value because the mobs are often far away or even not directly in reach if you have a big cave underneath.
It would be nice to have a toggleable glowing effect for mob captains to make them easier to find. Even with my spawn rate up, I've only actually found a mob captain once or twice after the message appeared.
I think this mod is causing variable extreme lag spikes when mob captains spawn in inaccessible regions. I'd like to disable their particles completely, but there's no option that I can find.
The issue is sometime it shown sometime it's not.
Also I'd like to file some concerns :
It's really fun hunting the mob captains but finding them is so painful, with the glow effect and particle beam not really helping they despawn faster than anything. Hope to see this mod becomes viral~
I add to the loot table an item and want to test it, but can't find any command to summon a captain, did the datapack have one ?
And i accidentally transform myself has a captain and can't remove it, did you have any idea on how to remove on myself ?
PS: your datapack is so cool, everyone on our server love it. Thank you for it
Hi I'm Mirak.
About Mob Captain Spawn, how do i set the spawn distance so they don't spawn underground but on the surface?
1 more, how to manage their number to spawn?
That's all, thankyou!!
In the 1.18.2forge version I use, there are currently no lang files, which makes it impossible to localize either special items or messages.
For some reason when im trying to configure rhe scores it says unknown scoreboard something… pls help it worked perfectly on my other server
Hello, I've been using (and enjoying) your datapacks/mods in my server, however the commands for config has suddenly stopped working. I am able to pull up the config menu in chat but unable to change any of setting. Every time I try to change, it results in "unknown scoreboard objective". Do you have any troubleshoot for this issue? It occurs in Keep Some Inventory mod also. I am using the mod version.
-Update-
Fixed it by changing to datapack version.
Hello,
Is there a config option to prevent captains from showing up from mob spawners?
It's okay if not; but was just curious.... feels cheaty to have nice gear handed to me :)
Thanks!
Can you please put an example in the README? I have tried to Google to no avail, Thanks!!
Would be really nice to have commands for testing mob captains to make sure they are interacting with other mods properly and for testing loot tables.
Hi!..I want to create a modpack using your mod, because although it is similar to its relative (Infernal Mobs), it brings energy more similar to Shadow of Mordor features (Who knows in the future you create a port of the Nemesis system together, lol). But to create a modpack (Forge) by curseforge, all mods used must be listed there, and yours is not... there are almost 10 thousand downloads on Modrynth, so...
By the way, I know that the license is MIT, so theoretically everything is fine, but it is very annoying to manually ask to publish, not being the creator of the mod itself.
The spawn sound gives me a heart attack every twenty minutes or so.
Some Mob Captains will spawn from a normal Mob on land and when I go to them they will despawn right before I get to them, this happens to the ones that spawn above ground, most of the ones that spawn in caves I can make it to and fight it's just the ones on land despawn once I get close. This is not a 100% I can get to them sometimes but it's usually the ones that are at a distance that vanish once I get close.
I would like to exclude mob captains from raids. I think that is causing an issue with a raid farm. I think Evokers are becoming captains, making them stay around a long time, and then causing Vex's to stick around and break the farm.
I was checking some command and I saw the convert into captain one. I tried it but now I want to go back to normal, yet there seems to be no command to revert it back
I am not too sure how possible or practical this is, but it would be nice to gate certain drops behind advancements. For example, I already received 2 elytras in my world from captain drops, but I havent even been in the end yet.
So for example make diamond tools drop only after the user has the diamond advancement, elytras only when the user has the end advancement.
Hello. I really like the idea if your datapack and was using it alongside https://modrinth.com/datapack/special-mobs. After sometime i noticed that special mobs not spawning at all, only mob captains. I cranked special mobs chances to 100% to test in superflat world and indeed none of them spawned. I read the code but couldn't figure out where the conflict is… It would be awesome if you can help! I'm using latest versions of both datapacks and minecraft 1.20.1. Thx!
How do I summon a mob captain to test it?
It would be a pretty essential feature to add your own lootable to captains. Maybe via datapack
using https://modrinth.com/datapack/mob-captains/version/v3.1.1+mod
i get mobcaptains-v3.1.1.jar is a fabric mod and cannet be loaded
im using neoforge is there any config file in the jar to make it load anyways
sorry if this is stupid, but for some reason I can't use the config command to change the settings for the datapack, all the other functions are visible, but '/function ps-mob:config' doesn't work and I get 'Unknown function ps-mob:config'
Minecraft 1.19.2 Reincarnation Modpack
When using the /function ps-mob:config
command and clicking on the settings, I get the error Unknown Scoreboard Objective 'ps-mob:config'
.
I've attempted to use both the datapack and the mod. Autofill works but the scoreboard doesn't seem to be getting initialized. I'm not incredibly familiar with scoreboards, any insights you can provide me?
I would really appreciate it if you could tell me how your datapacks are being turned into mods. Not an issue but something I am curious about
i always get this when i start my server
[08:10:10] [Worker-Main-1/ERROR]: Couldn't parse element loot_tables:ps-mob:base/uncommon - Not a json array: {"function":"minecraft:set_name","name":{"text":"Apocalypse","color":"dark_red","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Bulletproof Vest","color":"gray","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Diving Helmet","color":"aqua","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Winter Flippers","color":"blue","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Soul Stepper","color":"dark_aqua","italic":"false","bold":"true"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"S.W.A.T. Pants","color":"dark_gray","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Long Fall Boots","color":"aqua","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Tough Horse Armor","color":"white","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"S.W.A.T. Vest","color":"dark_gray","italic":"false"}}
[08:10:10] [Worker-Main-1/ERROR]: Couldn't parse element loot_tables:ps-mob:base/common - Not a json array: {"function":"minecraft:set_name","name":{"text":"Primitive Mining Drill","color":"dark_gray","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Primitive Chainsaw","color":"dark_gray","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Mjölnir","color":"yellow","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Multiplier","color":"white","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Match","color":"red","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Cactus","color":"dark_green","italic":"false","bold":"true"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Propeller Hat","color":"green","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Greed","color":"gold","italic":"false","bold":"true"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Knockback Stick","color":"gold","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Riot Shield","color":"dark_gray","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Medkit","color":"light_purple","italic":"false"}}
[08:10:10] [Worker-Main-1/ERROR]: Couldn't parse element loot_tables:ps-mob:base/legendary - Not a json array: {"function":"minecraft:set_name","name":{"text":"Robin's Bow","color":"dark_purple","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Immortal","color":"gold","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Plated Elytra","color":"dark_gray","italic":"false"}}
[08:10:10] [Worker-Main-1/ERROR]: Couldn't parse element loot_tables:ps-mob:base/rare - Not a json array: {"function":"minecraft:set_name","name":{"text":"YOLO","color":"dark_red","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Cornucopia","color":"gold","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Poseidon's Trident","color":"dark_aqua","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Reaper's Scythe","color":"black","italic":"false","bold":"true"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Lucky Charm","color":"dark_green","italic":"false"}}; Not a json array: {"function":"minecraft:set_name","name":{"text":"Ripper","color":"dark_aqua","italic":"false"}}
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