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Comments (8)

jdnichollsc avatar jdnichollsc commented on June 4, 2024 1

Hi!
I have some questions:

  1. Can you share the data of the json object? what's the class of that variable?
  2. Is SnappyCompress required? Or you can use this?

currentRequest = new RequestHelper {
  Uri = url.ToString(),
  Body = json
};
RestClient.Post<Post>(currentRequest)
.Then(res => ...)
.Catch(err => ...);

Let me know and you're welcome!

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jdnichollsc avatar jdnichollsc commented on June 4, 2024 1

Hi friend!
You can download the last version 2.2.0 from Nuget to send raw data directly using the new property BodyRaw, check the documentation here: https://github.com/proyecto26/RestClient#getting-started-

currentRequest = new RequestHelper {
  Uri = url.ToString(),
  BodyRaw = SnappyCompress(json)
};
RestClient.Post<Post>(currentRequest)
.Then(res => ...)
.Catch(err => ...);

Let me know, Nicholls

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dev-shinyu avatar dev-shinyu commented on June 4, 2024 1

Oh! I learned how to use it.

That's very good. Thank you so much.

I will leave a message if I have another request.

I think you can release it to the full version now.

Have a happy weekend.

Thank you :)

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dev-shinyu avatar dev-shinyu commented on June 4, 2024

Hi~

Please refer to the code below.

Model class for testing.

Converted to json and compressed to snappy.

The reason I started asking questions is about the raw data transfer,

I hope it can be transmitted to raw data if possible.

    Character info = new Character();
    int Nan = UnityEngine.Random.Range(0, mChracerTypes.Length);
    info.code = Nan.ToString();
    info.name = mChracerTypes[Nan];
    info.desc = "Example Chracter Desc";
    info.exp = UnityEngine.Random.Range(0, 5);

    string json = Json.Serialize<Character>(info);

    byte[] rawData = SnappyCompress(json);

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jdnichollsc avatar jdnichollsc commented on June 4, 2024

Ok, let me create a new version to send the raw data directly 👍

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dev-shinyu avatar dev-shinyu commented on June 4, 2024

Hi~~ dear jdnichollsc!
I have never used Nuget, so I think I need to learn how to use it.
But why did not the 2.2.0 version be release on GitHub?
It's a hassle, but can you send it to me by e-mail?

My e-mail is [email protected]

I'd appreciate it if you could answer :)

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jdnichollsc avatar jdnichollsc commented on June 4, 2024

yeah, let me publish that new version from GitHub and Unity Store

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jdnichollsc avatar jdnichollsc commented on June 4, 2024

Done, Merry Christmas!

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