Giter Club home page Giter Club logo

Comments (6)

Marchiuzzz avatar Marchiuzzz commented on May 15, 2024 3

You probably already found a solution but I'll just share how I did it for any future readers.
Declare a variable "vue" (or whatever you want to call it) outside export default block and then assign this variable in the mounted method. Example:

<script>
var vue;
var game = {
 scale: {...},
 scene: {... <we can access vue's property myText with vue.myText here> ...},
 physics: {...}
}
export default {
 data(){
  return {
   myText: '',
  };
 },
 mounted(){
  vue = this; 
 }
}
</script>

Then inside phaser game code you can access the vue variable - which will be the instance of vue and therefore you will be access methods, properties, etc. like so vue.myText

from ion-phaser.

jdnichollsc avatar jdnichollsc commented on May 15, 2024

Can you use an event emitter approach instead?

from ion-phaser.

schatteleyn avatar schatteleyn commented on May 15, 2024

Well that's what I wanted to do, but I still need this.$emit inside my create() method, thus I need access to vue this

from ion-phaser.

jdnichollsc avatar jdnichollsc commented on May 15, 2024

Well that's what I wanted to do, but I still need this.$emit inside my create() method, thus I need access to vue this

Try using a third party EventEmitter system, e.g: https://www.npmjs.com/package/eventemitter3

from ion-phaser.

jdnichollsc avatar jdnichollsc commented on May 15, 2024

I mean, Phaser has an EventEmitter system and VueJS too, so try using another alternative so that they can communicate, it could even be with Service workers, imagination is the limit! <3

from ion-phaser.

SunKechang avatar SunKechang commented on May 15, 2024

You probably already found a solution but I'll just share how I did it for any future readers. Declare a variable "vue" (or whatever you want to call it) outside export default block and then assign this variable in the mounted method. Example:

<script>
var vue;
var game = {
 scale: {...},
 scene: {... <we can access vue's property myText with vue.myText here> ...},
 physics: {...}
}
export default {
 data(){
  return {
   myText: '',
  };
 },
 mounted(){
  vue = this; 
 }
}
</script>

Then inside phaser game code you can access the vue variable - which will be the instance of vue and therefore you will be access methods, properties, etc. like so vue.myText

dude, you've saved my life!!!!

from ion-phaser.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.