proteusvrpublic / hololens Goto Github PK
View Code? Open in Web Editor NEWHololens Template for Unreal Engine 4
License: MIT License
Hololens Template for Unreal Engine 4
License: MIT License
I download in this link "https://github.com/MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL … …",VS2017 Compiling new UE4.18.I want to make a HoloLens program,but I can't find Windows Mixed Reality HMD ,and open this project "https://github.com/ProteusVR/Hololens", Holopawn have a lot of mistakes.Can you help me find out where the problem is?Thanks very much.
My bug screenshot in this link :
https://twitter.com/45892890Lina/status/934724077280837633
it said like this
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Deploying UE4Game UWP32 Shipping...
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Prepping UE4 for deployment to UWP32
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Staged culture mappings not setup in the editor. See Per Culture Resources in the Target Settings.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: The 'Publisher' attribute is invalid - The value 'Proteus Virtual Reality' is invalid according to its datatype 'http://schemas.microsoft.com/appx/manifest/types:ST_Publisher_2010_v2' - The Pattern constraint failed.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: The 'Version' attribute is invalid - The value '1.0' is invalid according to its datatype 'http://schemas.microsoft.com/appx/manifest/types:ST_VersionQuad' - The Pattern constraint failed.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: ERROR: Generated AppxManifest (D:\MicrosoftUWPUnreal\New folder\Engine\Intermediate\Deploy\AppxManifest.xml) is invalid. See log for details and check your UWP Project Settings.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: Total build time: 5838,33 seconds (Local executor: 5060,11 seconds)
UATHelper: Packaging (UWP (x86-32bit)): CommandUtils.Run: Run: Took 5841,8660452s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (UWP (x86-32bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP32 Shipping -NoUBTMakefiles -remoteini="D:\Unreal Projects\holols\Hololens Template 1.0"
-noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.01.09-17.35.01.txt'
UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs: line 913 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Automati
onUtils\ProcessUtils.cs:line 866
UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:
line 89
UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 373 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Diction
ary2 InTargetToManifest) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1485 UATHelper: Packaging (UWP (x86-32bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 192 UATHelper: Packaging (UWP (x86-32bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 207 UATHelper: Packaging (UWP (x86-32bit)): at BuildCookRun.ExecuteBuild() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.BuildCommand.Execute() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Program.MainProc(Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
UATHelper: Packaging (UWP (x86-32bit)): at AutomationTool.Program.Main() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (UWP (x86-32bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (UWP (x86-32bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
UnrealBuildTool: ERROR: System.ArgumentException: ResX input is not valid. Cannot find valid "resheader" tags for the ResX reader and writer type names.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.ParseXml(XmlTextReader reader)
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.EnsureResData()
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.GetEnumerator()
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at UnrealBuildTool.UWPManifestGenerator.LoadSourceResources(String ResourceSourcePath) in D:\box\unreal\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ManifestGenerator.cs:line 1860
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at UnrealBuildTool.UWPManifestGenerator.CreateManifest(UnrealTargetPlatform TargetPlatform, String InOutputPath, String InIntermediatePath, FileReference InProjectFile, String InProjectDirectory, List1 InTargetConfigs, List
1 InExecutables, IEnumerable`1 InWinMDReferences) in D:\box\unreal\MICROSOF
T_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ManifestGenerator.cs:line 776
@mrG7 I was hoping you might have some ideas.
UATHelper: Packaging (UWP (x64-64bit)): xgConsole: c:\users\user\uwp\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp(929) : error C4723: potential divide by 0
UATHelper: Packaging (UWP (x64-64bit)): xgConsole:
UATHelper: Packaging (UWP (x64-64bit)): xgConsole: Error executing C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\bin\HostX64\x64\cl.exe (tool returned code: 2)
Not even sure where to go because
UATHelper: Packaging (UWP (x64-64bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (UWP (x64-64bit)): BUILD FAILED
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