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computer-graphics's Introduction

Hi there ๐Ÿ‘‹

I'm Christopher [ kris-tuh-fer ] a professional nerd ๐Ÿค“. If I'm not in the "office", I'm in the woods ๐ŸŒฒ ๐Ÿ”๏ธ hiking ๐Ÿฅพ with my dog ๐Ÿ•

  • ๐Ÿ”ฅ My passion is the entire software development cycle. Not just writting ๐Ÿ–‹๏ธ code
  • ๐Ÿ‘ฏ Iโ€™m contributing to
  • ๐Ÿ”ญ Iโ€™m currently working on these helpful Serveless Go applications
  • ๐Ÿ’ฌ Ask me about my martial arts background ๐Ÿฅ‹ ๐ŸฅŠ

If you want general or technical support ๐Ÿ”จ for your project, please use the respective issue tracker in the repositories.

If you want to contact me ๐Ÿ“ฌ directly for personal or sensitive requests, you can do so via

computer-graphics's People

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computer-graphics's Issues

Pacman Game Style App

This would be to eliminate the console for user input.

requires

  • rendering text

  • second shader

  • opening scene (Pacman text + .obj moving)

  • make new game (display user input w/ opengl)

  • game loop

  • game results (display with opengl)

  • offer new game (display with opengl)

Improve template

  • title param for windows ctor
  • missing returns for set callback functions

completed

Update ObjectLoader

currently its windows only and sucks, should be rewritten using standard library and made more efficient

Clean up A1 solution filed

the solution is crappy from the skeleton code provided... it needs to be reworked to mash into template

Drawable base class

In order to not load the same .obj multiple times I've been using the class definition multiple times... theres got to be a way to improve this...

referencing pacman assignment

Extract utility code

This would include my

  • my glfw window wrapper
  • object loader
  • shaders
  • render mode ??
    They should be packages into a lib (making it the template)

try OOGL

create an object oriented approach to the graphic elements

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