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anodium's Issues

Plans/direction for using Rhai?

Hi!
Last few days I have be playing with using Rhai inside Smithay Anvil example WM, then I stumbled across repo and saw you are also doing something with using Rhai.
Do you have plans to extended what Rhai scripts can do in your WM?
My goal is to recreate awesome wm experience using Rhai instead of LUA so I am looking for something with allows doing most of WM logic inside scripts.
But I feel In some spaces programming skills are too low too do this.
Maybe I could try doing some PR to extended what Rhai can do in your WM?
In anvil for example I got working keyboard bindings via script:

log::info("initalizing!!!");

keyboard::register(|| {
    log::info("key called P");
}, "Super_L", ["p"]);

keyboard::register(|| {
    log::info("key called H");
}, "Super_L", ["h"]);

keyboard::register(|| {
    log::info("starting weston terminal");
    system::exec("weston-terminal");
}, "Super_L", ["t"]);

It passes callback functions inside the Rust engine with then are called when a keyboard press occurs.

Keep proper frame rate in apps in multi monitor setups

Current frame rate of apps is broken, most likely it's because of wrong send_frames usage.

  • Single 60Hz monitor setup will cause apps to render in 60FPS
  • Two 60Hz monitors will cause apps to render in 120FPS
  • Three 60Hz monitors will most likely cause apps to render in 180FPS ? (Not tested)

Documentation please :)

Looking awesome!
Would like to see some documentation on configuration. Vision for the project, state of the project usability, todos, etc.

[Question] compile and first impression.

Honestly, I kinda hate rust, sometimes it downloads huge data when compile stuffs (I have limitted and slow internet), how to build / compile this wayland compositor ? Thanks.

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